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![]() When Akiros flips comes to mind. This is a factor totally up to the GM. Perhaps ,as news of the pcs has filtered back and the fort prepared, he has been itching for his chance to break free even more so. The owlbear being released against the pcs but actually ends up doing more damage to bandits (many variables here - positioning etc). Diminished morale of bandits due to news of the pcs exploits. Just a few thoughts, good luck. ![]()
![]() Brian Bachman wrote:
Great post!! ![]()
![]() Welcome to pen an paper roll playing games. These games are not run by a robot or computer. We all bring our different perspectives and biases to these games. A LONG standing tenet has been that the rules provide a basis and guideline that each GM/DM can alter to their preference. House rules have been around as long as these games have. Granted vast variances from rules as written can lead to abuse. Then again these are the games/GMs that don't last long. The sticking point in my opinion is society play and those demanding that all society games be close to exactly the same in regards to rules. This flies in the face of generations of gaming. ![]()
![]() The old crafty wimp syndrome... With that said you know the people and situation but I would caution going down this path. It can be fun to get the most out of a character or play in an unexpected way but the millstone of an intentionally underpowered character is unnecessary imo. It may "just be a game" but time, effort and enjoyment by all involved must be factored. It may all be fun and games (for you in particular with your deception)until a character dies or a critical plot point is failed due to the character's substandard nature where a normal character would have added more. Others may also tire of taking up the slack and wondering why your not carrying your "weight". Again you know the people and the situation, just be careful and considerate of the others involved. Your mileage may vary, just my opinion. ![]()
![]() Sigurd wrote:
In retrospect I'll just stay out of this. |