Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Gain 1 EP at the start of my turn Seeing that last strike work, Dytabail strikes again. Entropic Strike: 1d20 + 7 ⇒ (9) + 7 = 16
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail pulls back and punches the blob. Let's see if we can connect with some acid. Entropic Strike: 1d20 + 7 ⇒ (20) + 7 = 27
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Upon reading, I should be able to Mitigate 5 damage from that critical attack. I get an Entropy Point when I take more than my level in damage (surprise round) which I can then spend on Mitigate.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Good thing we got that rest in. I have 3 SP left. Dytabail gains an Entropy Point at the start of her turn. She is proper peeved. She isn't quite sure what will work against this thing, so she tries to recall. Life Science: 1d20 + 10 ⇒ (10) + 10 = 20 Regardless, she tries to smack the thing right back. Let's hope acid does some damage. Entropic Strike: 1d20 + 7 ⇒ (6) + 7 = 13
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail took a 10 minute rest if we had time. Dytabail starts sifting through the junk. Maybe something important got dropped here by accident. Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail looks at the debris, moving one or two pieces before she feels larger slabs shifting. "Anybody want to give me a hand figuring this out without trapping us?" she asks.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
What is considered a "reasonable" amount of time? Hours or days? If this is something to roll, I will. At the very least, I may be able to move some of the debris into the room we entered from and make a level to climb a bit higher, to start getting out.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
With the fighting over, Dytabail will leave the aftermath to the rest of the group. She figures that the debris to the western tunnel is the way back up, and it will need to be cleared to get the Tear out of here.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail uses a Mk 1 Serum of Healing on green. Healing: 1d8 ⇒ 4 "Somebody help the other one!" she shouts to the people in the water.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
I am assuming I can hoist them high enough to pass by my allies. If not, I can try to move in another direction. My Acrobatics is high enough that I can't fail a DC 5, but I can roll if you want.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail sees green fall in front of her, and catches it before it can sink to the bottom. She throws it over her shoulder and heads back to the steps, ready to apply medical care.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail mitigates the damage from the last strike, and strikes back at green. Entropic Strike: 1d20 + 3 ⇒ (18) + 3 = 21
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
(OOC: Dytabail has two pieces of info to get with Life Science. What do people want?) Seeing that green is looking a bit loopy, Dytabail says "Switch to subdual" over coms. She then takes a shot at green. Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
(Oops, misread the attack. She is next to green so she strikes green.) (Also, she used Mitigate to prevent 5 of the damage she would have taken from red's attack.)
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail starts smacking her attacker. She assumes it can take a couple of lethal blows before she goes to non-lethal. She uses a full attack, hoping at least one will connect. Full attack 1: 1d20 + 3 ⇒ (19) + 3 = 22
Full attack 2: 1d20 + 3 ⇒ (18) + 3 = 21
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail moves up to green and tries to strike with non-lethal attacks. Melee: 1d20 + 3 ⇒ (3) + 3 = 6 vs EAC acid: 1d6 + 10 ⇒ (5) + 10 = 15
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Life Science: 1d20 + 10 ⇒ (19) + 10 = 29 Looking for resistances/immunities and HP. "Dammit, Kiff!" Dytabail shouts. A moment later, she jumps into the water. Over the comms she adds "Don't kill them!
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
"Of course," Dytabail sighs. (I am assuming her seals are up so she doesn't have to worry about drowning in here. If not, she activates them.) OK, strategy time. I know that needler pistols tend to have... well, needles to inject stuff from afar. Would I be able to put one of the vaccines in one and use it as a melee weapon? I doubt that submerged targets can be shot with shots.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
"I think those vaccines are about to come in handy." Dytabail will wait until everybody else comes forward, then she will be ready to lead the way into the room.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
"We'll have to clear that rubble to get back up," Dytabail mutters. She looks to the south-side of the map- is there a passage back there?
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
(Also I just noticed that I missed the +2 for Life Bubble. If it limits how many people can use it, I will defer to somebody else. With it, my minimum roll against radiation is 20.)
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Dytabail is fine trying to carry somebody. 14 Str, 10 Athletics. The cable is indeed back at the entrance. Thinking about the path through the facility, Dytabail also remembers that debris from earlier, and assumes it must be another path downward. But now that people are already down, it doesn't seem safe to split up. We will have to tackle that issue when we find the Tear.
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
"It says it's a vaccine," Dytabail says. "Looks like it wasn't as 'destroyed' as she thought. Anybody good with pistols want this? If she's still down here, we might be able to bring her back alive."
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
(Were we able to retrieve Dytabail's cable after the early room? We may have 100 ft of cable to use.) Dytabail will help to lower our ally on the line. I am guessing this is Athletics to be careful. Athletics: 1d20 + 10 ⇒ (7) + 10 = 17
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Azara Thenason wrote: "Well, I think we're getting a clearer picture of what happened. I just wonder if the man and woman are still allies or if the woman really did kill him," he comments as the video runs. "I'll take the corpse we found in the tub as a hint," Dytabail says as she leans against the wall. (OOC, down 16 SP and 8 HP, I can handle going ahead, I can handle resting. If anybody says they need a rest, I say we take one. But I don't think we need to go back to the ship yet, considering what a pain that entrance was.)
Female Borai Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 (Did I mitigate this round yet?) Dytabail moves to green, trying to take that one down next. Entropic Strike: 1d20 + 7 ⇒ (11) + 7 = 18 acid damage: 1d6 + 10 ⇒ (5) + 10 = 15
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