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Dylan Bailey's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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Chromantic Durgon <3 wrote:
Weirdo wrote:

Chromantic Durgon, I can understand why you are frustrated but you are no longer adding anything to the discussion.

We've already agreed that the knife doesn't explicitly say it's evil or that it requires a sentient sacrifice. We are currently arguing about the intent. If you want to add to that discussion - or argue that the RAW matters more than the intent - go ahead. Don't just repeat that the knife doesn't say it's evil.

by saying the knife doesn't say its evil, nor does the magic used to make it, nor does the language describing it I thought it was obvious I was suggesting I prioritized a RAW argument. Thats why I said that the RAI argument is baseless.

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Also, your analogies are not identifying the real issues involved in this situation. In particular:

The general assumption in PF is that animals are not sentient beings, with a few fringe exceptions (eg animal companions with an Int increase). Even awakened animals change type to "magical beast." The game and indeed the majority of real-world moral thinking does value human(oid) lives more than animals. I don't think that you can productively argue against that assumption in this forum.

I don't see why we would follow the general assumptions of pathfinder when we're actively ignoring the alignment influencing spell rule.

WormysQueue wrote:
I'm a bit averse to the idea that nothing in the game can happen that might change the character as you envisioned it before the start, but that's a matter of preference so so if you don't like it, I won't do it.

this isn't about what the player is happy to change in their character though, this is the DM forcing them to change or die.

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He follows Sarenrae

this changes things.

I'm not suggesting that I'm forcing him to change or die. I am certainly open to other creative resolutions, I just couldn't see any. People have shown in this thread that there are other options and I appreciate that. I think I am going to leave it in the players hands, majority are also LG so I'm interested to see how they will respond to the situation. Either way I am actually really happy that this player got in this scenario, it has made the entire party super engaged in the game, our message thread has exploded and everyone is very excited for the next session, especially the new players. as a new Gm I'm really encouraged by this!

Thanks for all the help and suggestions I really appreciate everyone's opinions, I love this community!


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Thanks for the replies. I think I agree with you Chromantic Durgon. I don't want my encounters to be meaningless by offering easy solutions. I want the players to feel the consequences of their actions.

I've had a discussion with the player in question and he thinks that having to atone if it comes to that would be fine and make sense and actually think that would be a really cool plot point for his character development or depending on what happens have his character killed by another player so I think I will go down that path

thanks so much for all your help!


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thanks guys!

Apologies for posting in the wrong place but you've both been really helpful so thank you!!!