DustinGebhardt |
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This is all great advice. I never thought to include a grapple check, but if I introduce this, the player will just start carrying around dead mice. I also made it a move action to retrieve a mouse from its container, a la retrieving an item from a backpack. Of course, I also mentioned (in jest) that this could be a avoided if the character had a bandolier of mice or something similar.
As Timothy Hanson said, he's doing something that is less effective than a normal attack (both in attack and damage value). He could have thrown a dagger, surikan, etc and done more base damage with the same sneak attack dice to boot. So, despite my initial responce of "C'mon. Really?", I may just go with the flow and allow it to continue.