Dustin Cole's page

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VoodistMonk wrote:

I threw together a Lashvine Leshy Herbalist Alchemist gestalt with Vampire Hunter... thinking I was clever being a plant. Turns out, being a plant does not make one immune to becoming Undead...

Who knew?

so undead leshy....yes!!!


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So I made a Leshy character to try and play, a Leshy bard to be precise(non-combatant).

However it was brought to my attention during the first session this was an undead campaign. I have a couple concerns I need to discuss with my gm but would like some input.

1. Would zombies/undead attack a plant.
2. What would the probability of going undetected be.
3. How can I turn this into plants vs zombies.


My friend's day is running an EPIC LEVEL campaign and I am asking you, the pathfinder community to pool all your resources to create the most bad ace combat oriented character at lv 15. I have my own ways but am seeking true perfection. Please help. Any pathfinder book is acceptable. GO!


yes that is awesome, but paying $45 is a little too steep.


I recently bought a chessex MondoMat and have no way of easily transporting it other than just sticking 3 rubber bands on it. I am looking for a tube container that can be made out of plastic or cardboard that has end caps or a sealed end that i can carry it in. I do not want to pay $30 or more for a simple piece of plastic or cardboard. The dimensions of the tube must be around 3" inside diameter and 55" long. Thanks!


Jason Nelson wrote:
It can share the same hex as OTHER improvements. It cannot share the hex with other iterations of the SAME improvement.

okay but how many can exist on one hex? One of each with an asterisk?


It says that an improvement with an asterisk can share the same has as other improvements. The s implies multiple but can it still have multiple farms and if so what is the limit?


but what resources?


What is the point of having a wondrous donated to a settlement? Currently these wonderous items are Paper-wieghts since we don't have the GP to actually buy them from settlement.


I am confused on this ruling for the terrain improvements. I am in the mindset that a hex can have 2 farms since it has an asterisk. I came to this conclusion that a Fishery also has an asterisk so it and the farm can occupy the same hex which would in essence do the same thing as 2 farms. Does anyone have solid proof to prove or disprove this idea?