Dumbsteven's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Since I play online exclusively, this is a major problem as it seems it is easier for people to flake when they don't really know you. So we just have the characters statblock on the WIKI and a TACTICS sections like they were an NPC in the module/AP. This way someone else can play the character and we can move on. Once everyone know one anothers play style, it is easy. I just played another players character the other night with no problems and he played mine when I had to drop off.


Kyle Have you had a chance to look at Blessing of Fervor not adding the additional info?


Dire Mongoose wrote:


Well, I more meant like a warband of multiple levelled drow that would add up to CR 10.

You're a lot better / more experienced with Herolab than I am, because it takes me probably closer to half an hour to build a character like that at this point.

Currently there is nothing close to what you are asking. MasterPlan is probably what you are looking for, but it is for 4E. PC-Gen has a NPC generator, but it makes so silly choices for skills and feats. There probably will never be anything that does this 100% as for your group challenging may be X while for another it may be Y. The close I think a programmer could probably get is to use some type of learning mechanism that allows the DM to generate a encounter and then +1 and -1 feats/skills/classes so the program learns what types of skills/feats/classes work best and are challenging.