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![]() I am starting to plan a new game for my Pathfinder group, and hope to set in in Golarion. The basic premise is that Nyarlathotep, the Outer God most associated with magic, will be seeking to corrupt Nethys, his followers, and all manner of magical items to allow the Outer Gods to more directly influence the Material Plane. I was wondering if there was a list of all the official Paizo monsters or other bad guys associated with the Cthulu mythos. Also, I am just now starting to read up on this stuff, so any advice or thoughts would be great. The basic plot would be that Nyarlathotep or his agents have somehow subdued Nethys, and are trying to break his mind and force him to serve the Outer Gods. The resulting wild changes in magic and influx of cult activity quickly become noticeable, and the party must try and rescue a god. Thanks. ![]()
![]() Hey folks, I am going to be taking over as DM for a group of players soon, and I am planning on running the Carrion Crown AP. I have three new players, one mildly experienced player, and one very experienced player in my group. The mildly experience player actually had us run through Crypt of the Everflame, Mask of the Living God, and City of Golden Death to introduce all of the new players to Pathfinder, but now it is my turn to take over. I plan on letting them use the same characters since they have grown pretty attached, and try to keep things moving to higher levels. In Mask of the Living God and City of Golden Death, the party was hired by an agent of the Pathfinder Society to investigate the Cult of the Living God and foil their plans. I plan on making a similar request, asking the party to travel to Lepidstadt and meet with Professor Petros Lorrimor, a Pathfinder agent, about the recent activities of a cult he was investigating. Upon arriving, they will find that the professor was recently murdered by the Beast of Lepidtstat during a break in. The party is directed to speak with Judge Embreth Daramid, who oversaw the trial of the beast. Daramid will be the party's benefactor in this case, asking the party to track down the missing statue and avenge Lorrimor's murder. She gives the party Lorrimor's journal, which shows he tracked a group of cultists from Ravengro to Lepidstadt, and suspects they are gathering reagents for a foul purpose. Sadly, Ravengro has recently been overrun by a sudden and terrible army of ghostly prisoners, so the party can only try and track the cultists. Daramid's contacts indicate that the cultists traveled through the Shudderwood and may have stopped at Ascanor Lodge. I was hoping that this plot would allow my players to experience ths really neat AP without missing to much from the first two books. Thanks for any and all advice. ![]()
![]() I am preparing to DM a new game, and have a question about the Gunslingers deeds. I am unsure whether a gunslinger may use multiple deeds on the same attack, barring an obvious conflict in the types of actions used to make the attack. For example, may a Gunslinger using a pistol use Deadeye to target an enemy's touch AC from 40 fee away, and then use Targeting: Legs to knock the enemy prone while still doing damage, without a CMB vs. CMD check or save? Also, I saw in another thread where Mr. James Jacobs has suggested that the Targeting Deed should require a roll against CMD or a save, depending on where you are targeting. I was wondering if there has been any further clarification, as I could find none in the FAQ for Ultimate Combat. Thanks, and happy gaming. ![]()
![]() Hey folks, this is my first time posting a campaign log, but I really like the idea of getting input and feedback to help my DMing get better and my game stronger. I am running in a homebrew setting that one of my current players developed and ran in previously. He asked if I could run a game several decades prior to his previous one, and to help flesh out his world. I am running in his world, but stealing a lot of idea from previous Paizo adventures (specifically Shackled City and City of Thieves). So far, we have had a blast. The party has only had two sessions, but a lot of fun so far. The basic plot is that years ago, the king of Cauldron was betrayed and killed by his son during a grueling war with the monstrous forces from northern mountains. However, the prince was never crowned, as a devil with a contract for his soul would have taken over the entire kingdom. The prince disappeared, and the devil was bound by an order of magi, but few remember the tale. Now, decades later, something stirs in the norther mountains as the prince seeks a way to reclaim his throne without paying the promised price. The Party - The Steel Weasels Adventuring Guild (I would post character names, but I can't remember them as I am posting from work)
The players developed a back-story where they have worked together as an adventuring group for several months, and know each other well. The first session started, of course, with everyone in a tavern. The tavern, the Empty Hill Tavern in the city of Itho, was built into the side of a hill, over the ruins of the old slave gallows. The party had a great time drinking and carousing with the locals, until a necromantic shaman showed up and ruined the evening. The shaman was the last survivor of a barbarian tribe the party had worked into their back-story, and was denied his revenge after a pretty fierce battle. The second session got the players introduced to the city. They traveled a round a good deal, sold some items from the previous session, and then were invited to a merchants house who hired them to retrieve some items that were taken from a caravan. The party set out the next day, and the session ended after a random encounter dire board almost killed two party members. Everyone seemed to half a blast. Thanks for reading, and for any ideas or input that you may have. I hope I can keep this going. Happy gaming! ![]()
![]() Hello all - My DM is looking at restarting a game we played a while back, and we are going to convert to Pathfinder. I am somewhat familiar with the system, but I would like some help with a build. My character was an elven Ranger (ranged) before dying at the end of the game, but will be brought back to life in the body of a drow due to some interesting plot-line issues. My character will still be himself, but will also have some of the memories and skills of the drow, who was a Rogue/Assassin. I would appreciate suggestions for a Ranger/Rogue at 5th level, with an eye towards going into Assassin. Either a ranged or a melee build is fine. The limitations are that I must use the Core Rulebook only, and of course the drow stats from the Bestiary. Assume standard WBL, and a 20 point stat buy. Thanks for any suggestions, and I hope you find epic loot and XP bonuses in your next game. ![]()
![]() Hello everyone. I am a first time poster, after cruising the boards for a while, and thought I might get some help from the community for my upcoming Age of Worms campaign. I will be running the entire adventure in a homebrew setting similar in feel to an early Greyhawk or Forgotten Realms, so the tone should fit well with the adventure. Any advice related to running the campaign is appreciated, though I have a few specific issues that I am hoping for help with. First, I intend to convert the adventure to Pathfinder. After being a long-time 3.5 player and DM, I have played in and run a few short adventures in the system and really enjoy the way Paizo put the rules together. Of course, converting everything will be somewhat time consuming and any shortcuts will be appreciated. For a large portion of the traps and monsters, I will simply use the Pathfinder versions in the Core Rules. For the unique monster and such, I had intended to use the Advanced Creature Simple Template to keep their CR at the current level. Does anyone have any notes on their conversions that they would not mind sharing, or any suggestions regarding substitute monsters? Thanks. Second, I am running the adventure with 6 players, rather than the recommended 4. Obviously I will need to beef up the encounters, and I have planned on using the Pathfinder rules to add monsters so that the XP and CR is appropriate. If anyone has dealt with this issue, I would appreciate any notes or suggestions you have regarding it. Third, I believe that the adventure uses the Fast Experience track, which was standard for 3.5. I would like to use the Medium Experience track, so that I can throw in some side-quests that will provided role-playing opportunities. While the adventures themselves are excellent and will create a great role-playing environment, I believe that some side-quests will really enhance the player's connections to their characters and the home-brew world that I am placing the adventure any. This will probably create some issues in the earlier adventures where the players are expected to level halfway through the adventure, but I believe I can deal with that through manipulation of the later encounters. Since I am converting everything anyway, this probably would not generate to much extra work. If anyone has done something similar I would love to hear how it worked out. I am sure I will have more questions going forward, but that is it for now. My apologies for such a long post. Thanks for your help, and happy gaming. |