Raistlin

Dukal's page

23 posts. No reviews. No lists. No wishlists. 1 alias.



1 person marked this as a favorite.

I am starting to plan a new game for my Pathfinder group, and hope to set in in Golarion. The basic premise is that Nyarlathotep, the Outer God most associated with magic, will be seeking to corrupt Nethys, his followers, and all manner of magical items to allow the Outer Gods to more directly influence the Material Plane. I was wondering if there was a list of all the official Paizo monsters or other bad guys associated with the Cthulu mythos. Also, I am just now starting to read up on this stuff, so any advice or thoughts would be great.

The basic plot would be that Nyarlathotep or his agents have somehow subdued Nethys, and are trying to break his mind and force him to serve the Outer Gods. The resulting wild changes in magic and influx of cult activity quickly become noticeable, and the party must try and rescue a god. Thanks.


1 person marked this as a favorite.

As the DM for my group, I do like to have moral questions and situations for my players to be in. However, there are some things that I avoid simply because you can drive yourself and your players crazy trying to figure them out. The alignment system has always had a lot of issues and different interpretations, and so I like to try and have situations that are difficult but not clear-cut. I would probably not have my players find a group of goblin babies after killing all of the combative adults because it puts the group in a situation that is almost impossible to resolve due to the alignment system. However, I would totally have adult goblin prisoners and see where they take it. There is a big difference between killing adults who recently threatened you (though it may still be evil) and murdering children, regardless of their races.


1 person marked this as a favorite.

Hey folks, I am going to be taking over as DM for a group of players soon, and I am planning on running the Carrion Crown AP. I have three new players, one mildly experienced player, and one very experienced player in my group. The mildly experience player actually had us run through Crypt of the Everflame, Mask of the Living God, and City of Golden Death to introduce all of the new players to Pathfinder, but now it is my turn to take over. I plan on letting them use the same characters since they have grown pretty attached, and try to keep things moving to higher levels.

In Mask of the Living God and City of Golden Death, the party was hired by an agent of the Pathfinder Society to investigate the Cult of the Living God and foil their plans. I plan on making a similar request, asking the party to travel to Lepidstadt and meet with Professor Petros Lorrimor, a Pathfinder agent, about the recent activities of a cult he was investigating. Upon arriving, they will find that the professor was recently murdered by the Beast of Lepidtstat during a break in. The party is directed to speak with Judge Embreth Daramid, who oversaw the trial of the beast. Daramid will be the party's benefactor in this case, asking the party to track down the missing statue and avenge Lorrimor's murder. She gives the party Lorrimor's journal, which shows he tracked a group of cultists from Ravengro to Lepidstadt, and suspects they are gathering reagents for a foul purpose. Sadly, Ravengro has recently been overrun by a sudden and terrible army of ghostly prisoners, so the party can only try and track the cultists. Daramid's contacts indicate that the cultists traveled through the Shudderwood and may have stopped at Ascanor Lodge.

I was hoping that this plot would allow my players to experience ths really neat AP without missing to much from the first two books. Thanks for any and all advice.