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christos gurd wrote:
in low magic would antimagic even come up?

well, yeah, low magic isn't no magic, it just means it's rare. so the PCs may come up against magic users, or magical beasts, but magic is just less abundant than in mid to high fantasy games.


CraziFuzzy wrote:

The Master Craftsman feat does allow a smith to enchant weapons - but its feat-heavy.

My problem with Master Craftsman is that it's still magical, and due to that effected by anti-magic fields and such, the way I see it a well crafted weapon is a well crafted weapon irregardless of magic, magic comes later.

CraziFuzzy wrote:
To me, those enhancements are incredibly cheap. Especially the Masterwork +n. I'd at least make it +n²*300 gp to cost. That would make a +5 to-hit sword cost an extra 7500gp, instead of 1500gp.

I think I'll use that for pricing. thnx.


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I've always been a bit annoyed with how a blacksmiths skill in crafting weapons is represented in pathfinder (and D&D), all we really have is MW, and it's not very impressive, or powerful, and doesn't represent blacksmiths of different skill (a legendary blacksmith should make better swords than a very good blacksmith).
So, now that I'm running a low-magic campaign, I'm trying to develop my own system, and I'd like some advice with balancing and pricing, and developing a equivalent system for wooden weapons.

For metal weapons:
Forged: +2 hardness, +50 gp to cost. Represents weapons forged by a blacksmith, and not “mass produced” as they used to did for soldier’s weapons in the middle ages.
Masterwork +n: +n to attack rolls, +n*300 gp to cost. represents weapons of superior quality and balance (n=1..5).
Dwarvencraft: +2 hardness, +10 hp, +300 gp cost. Dwarves have learned to craft weapons of superior durability.
Elvencraft: Items weigh 25% less, +300 gp cost. Elves lack access to metal ores in their woodland homes, due to this they have developed blacksmithing methods witch allow them to forge the same weapons using less metal.
Mastercraft: Mastercraft weapons represent a level of blacksmithing, and materials, so high it creates almost magical effects. All mastercraft weapons are unique, pricing and qualities at GM’s discretion.
All MW weapons are forged, all dwarvencraft, or elvencraft weapons are MW, and the bonuses from forged and dwarvencraft stack, so a dwarvencraft +2 MW longsword would cost 965 gp (15+50[forged]+300*2[MW +2]+300[dwarvencraft]), have a hardness of 14, 15 hp, and provide a +2 enhancement bonus on attack rolls.

So, if you could tell me your opinions, and give my your advise I'd be grateful :)