| Full Name |
Dryden Vauxmar |
| Race |
Human |
| Classes/Levels |
Cleric 2 |
| Gender |
male |
| Age |
27 |
| Alignment |
NG |
| Deity |
Pharasma |
| Location |
Ustalav |
| Languages |
Taldane, Varisian |
| Strength |
13 |
| Dexterity |
10 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
18 |
| Charisma |
16 |
About Dryden Vauxmar
DRYDEN VAUXMAR CR 1
Male Human (Varisian) Cleric 2
NG Medium Humanoid (Human)
Init +0; Senses Perception +4
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DEFENSE
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AC 18, touch 10, flat-footed 18. . (+6 armor, +2 shield)
hp 15 (2d8+2)
Fort +4, Ref +0, Will +8
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OFFENSE
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Spd 20 ft.
Melee Heavy Shield Bash -2 (1d4+1/20/x2) and
. . Gauntlet (from Armor) +2 (1d3+1/20/x2) and
. . Mace, Heavy +2 (1d8+1/20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
Spell-Like Abilities Rebuke Death (7/day)
Cleric Spells Known (CL 2, 2 melee touch, 1 ranged touch):
1 (3/day) Magic Weapon (DC 15), Cure Light Wounds (DC 15), Unbreakable Heart (x2)
0 (at will) Stabilize, Detect Magic, Light, Spark (DC 14)
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STATISTICS
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Str 13, Dex 10, Con 12, Int 10, Wis 18, Cha 16
Base Atk +1; CMB +2; CMD 12
Feats Country Born, Extra Channel, Selective Channeling
Traits Birthmark, Corpse Hunter, Subject of Study: undead
Skills Acrobatics -7, Climb -6, Escape Artist -7, Fly -7, Heal +9, Knowledge (Planes) +5, Knowledge (Religion) +5, Ride -7, Sense Motive +9, Stealth -7, Swim -6
Languages Common, Varisian
SQ Aura (Ex), Channel Positive Energy 1d6 (8/day) (DC 14) (Su), Cleric Domain: Healing, Cleric Domain: Souls, Spontaneous Casting, Touch the Spirit World (2 rounds) (7/day) (Su)
Combat Gear Chainmail, Mace, Heavy, Shield, Heavy Wooden; Other Gear Backpack (empty), Bedroll, Flint and steel, Holy symbol, silver: Pharasma, Pouch, belt (empty), Waterskin
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Channel Positive Energy 1d6 (8/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain: Souls Associated Domain: Repose
Corpse Hunter You have dedicated yourself to the destruction of undead, and receive a +1 trait bonus on all attacks made against undead.
Country Born Ignore 1st fatigue/exhaution in a day, +1 Will
Rebuke Death (7/day) (Sp) Heal 1d4+1 damage to creatures at negative HP
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Subject of Study: undead Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided
Touch the Spirit World (2 rounds) (7/day) (Su) Allow touched weapon to harm incorporeal targets.