Drumelda's page

No posts. Organized Play character for Caroline Salembier.


Full Name

Drumelda

Race

Dwarf

Classes/Levels

Bloodrager 2

Gender

Female

About Drumelda

Drumelda
Dwarf bloodrager 2 (Pathfinder RPG Advanced Class Guide 15)
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 20 (2d10+4)
Fort +5, Ref +0, Will -1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, uncanny dodge
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Offense
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Speed 30 ft.
Melee mwk greataxe +7 (1d12+4/×3)
Special Attacks bloodrage (8 rounds/day), elemental strikes, hatred
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Statistics
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Str 17, Dex 10, Con 14, Int 9, Wis 9, Cha 14
Base Atk +2; CMB +5; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Weapon Focus (greataxe)
Traits armor expert, tunnel fighter
Skills Acrobatics +1, Appraise -1 (+1 to assess nonmagical metals or gemstones), Craft (blacksmith) +3, Intimidate +7, Knowledge (arcana) +3, Perception +4 (+6 to notice unusual stonework), Spellcraft +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fast movement
Combat Gear potion of cure light wounds, potion of cure light wounds, wand of cure light wounds, caltrops, tanglefoot bag; Other Gear mwk mountain pattern armor, mwk greataxe, barbarian's kit, crowbar, silk rope (50 ft.), whetstone, 304 gp, 9 sp, 8 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bloodrage (8 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Elemental Strikes (3/day) (Su) As swift action, your melee attacks do an additional 1d6 Acid dam for 1 rd.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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