Dwarven Rager

Drogur's page

26 posts. Organized Play character for deadlyhammer.


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Silver Crusade

More familiars = better environment, in my opinion of course. Little dragonlings add so much flavor to the fantasy setting and player characters alike.

How many times have you sat around a table and someone has a weird familiar like a pipefox or soulbound doll? It always generates some fun conversations and usually some odd characters to go with it!

Silver Crusade

Male Dwarf Urban Druid 2

Hearing Rogar's offer, Drogur decides to heed his call...after mashing this...whatever it is.

warhammer: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 4 ⇒ (7) + 4 = 11

Then move to Rogar, eating the AO if it's still up.

Silver Crusade

Male Dwarf Urban Druid 2

I will move up 4 squares to the nearest one, try to identify it and then smash it with my hammer.
know nature: 1d20 + 6 ⇒ (8) + 6 = 14
attack: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 4 ⇒ (8) + 4 = 12

Silver Crusade

Male Dwarf Urban Druid 2

Hey what about this Dhampir body?...Where'd everybody go?
perception: 1d20 + 8 ⇒ (10) + 8 = 18

Silver Crusade

Male Dwarf Urban Druid 2

I've not seen stalactites and stalagmites anywhere else in these caves. There must be a water elsewhere. Beware, some of the ground could be weak.
I'll search the room, taking special care to look for traps or weak stone. Once I'm sure the room is safe and secure, then I will aid my kin searching the Dhampir
perception: 1d20 + 8 ⇒ (1) + 8 = 9, additional +2 if stonework related

Silver Crusade

Male Dwarf Urban Druid 2

If Rogar and Helvetica delay (possible since they seem to be dealing ranged damage), I will try to decapitate the zombie with the battleaxe:

battleaxe: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 4 ⇒ (5) + 4 = 9

Silver Crusade

Male Dwarf Urban Druid 2

I'll try to hit the zombie and then move to the square with U4 on it, knowing I'll be taking an AO.
battleaxe: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 4 ⇒ (1) + 4 = 5 Doh! Crit fail.

Silver Crusade

Male Dwarf Urban Druid 2

I'll try to hit the zombie directly in front of me.
Battleaxe: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 4 ⇒ (1) + 4 = 5 crit!

Roll to confirm: battleaxe: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 4 ⇒ (7) + 4 = 111d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Male Dwarf Urban Druid 2

I will 5' step into the room drawing my ax and ready to attack that zombie if it comes into range.

Silver Crusade

Male Dwarf Urban Druid 2

Its a trap my kin! Make them come to us! Do not let yourselves get surrounded!

Silver Crusade

Male Dwarf Urban Druid 2

I totally forgot there were undead in this! I have +1 to hit and ac vs undead, sooooo nice.

My family has a long and proud history of fighting the undead scourge. Of course we will rid the caves of such an influence! But what is your name kind sir? And what are the names of your kin that need rescuing?

Silver Crusade

Male Dwarf Urban Druid 2

diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29

Silver Crusade

Male Dwarf Urban Druid 2

Pointing at the cloak Was this yours? I found it at the bottom of that pit back there. I will return it to you in exchange for the story of why this place is sacred to you and your kin.

Silver Crusade

Male Dwarf Urban Druid 2

know geography: 1d20 + 4 ⇒ (14) + 4 = 18
know history: 1d20 + 6 ⇒ (12) + 6 = 18
know local: 1d20 + 6 ⇒ (9) + 6 = 15
know religion: 1d20 + 5 ⇒ (14) + 5 = 19

I will stay beside Garak and attempt to aid his diplomacy with friendly body language and attempt to figure out the gillman's intentions and attitude and communicate with my kinsmen by speaking in Dwarven.
diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20 aid
sense motive: 1d20 + 4 ⇒ (18) + 4 = 22

Silver Crusade

Male Dwarf Urban Druid 2

Might as well follow the traditions of those that came before us.
I'll do the coin trade and write a saying of Torag on a scrap of paper and put it in the mini city.

Silver Crusade

Male Dwarf Urban Druid 2

Hey I wanted to climb down and get that backpack at the bottom of the pit! Ah well, I might as well try to grab it with my grapnel before we get too far away.
ranged attack roll: 1d20 + 2 ⇒ (14) + 2 = 16

So my kinsmen, what do we know about these carvings?
I'll use one of my Inspring Words on myself for this roll for +2. I'm willing to use it on others as well, just let me know
know history: 1d20 + 8 ⇒ (10) + 8 = 18

Silver Crusade

Male Dwarf Urban Druid 2

Oh yeah! Totally forgot about that backpack!

Good thinking! There may be some helpful items in there. And what have we here? Web toed footprints...

Silver Crusade

Male Dwarf Urban Druid 2

Survival: 1d20 + 10 ⇒ (7) + 10 = 17

I have two sections of 50' silk rope and a flight grapnel. I suggest that we use one to get down, the other to get back up. I'll get to work getting it appropriately knotted while you do the sketching Garak. Maybe we can hoist Sweetpea up and down the same way if we all work together.

Silver Crusade

Male Dwarf Urban Druid 2

Into the caves my kin! We honour Janira's courage by completing our mission!

Silver Crusade

Male Dwarf Urban Druid 2

Well I can't imagine the woods are more difficult to navigate than the streets of Absalom or the shafts of a sky citadel...

Survival: 1d20 + 10 ⇒ (6) + 10 = 16

Silver Crusade

Male Dwarf Urban Druid 2

Time to rid the world of another wolf!
target the blue wolf
warhammer: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Male Dwarf Urban Druid 2

I'll charge the green wolf on the diagonal charge lane, drawing the warhammer as I charge and then attack with it

Be gone with you wolves of the wood! We have no time to waste on your hides

warhammer: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Male Dwarf Urban Druid 2

ooc: I now have some knowledge skills. Derp.

knowledge geography: 1d20 + 4 ⇒ (7) + 4 = 11

knowledge history: 1d20 + 6 ⇒ (5) + 6 = 11

Also, my statblock:

Drogur
Dwarf druid (urban druid) 2 (Pathfinder RPG Advanced Player's Guide 101)
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
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Defense
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AC 19, touch 12, flat-footed 18 (+5 armor, +1 Dex, +2 shield, +1 trait)
hp 19 (2d8+6)
Fort +5, Ref +1, Will +7; +2 vs. poison, spells, and spell-like abilities
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Offense
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Speed 20 ft.
Melee battleaxe +4 (1d8+3/×3) or
heavy pick +4 (1d6+3/×4) or
mwk warhammer +5 (1d8+3/×3)
Domain Spell-Like Abilities (CL 2nd; concentration +6)
7/day—inspiring word (1 round)
Druid (Urban Druid) Spells Prepared (CL 2nd; concentration +6)
1st—cheetah's spirit, divine favorD, heightened awarenessACG, produce flame
0 (at will)—create water, detect magic, read magic, stabilize
D Domain spell; Domain Nobility (Martyr domainAPG subdomain)
________________________________________
Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 18, Cha 5
Base Atk +1; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Heavy Armor Proficiency
Traits defender of the society, ease of faith
Skills Acrobatics -5 (-9 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Diplomacy +4, Knowledge (geography) +4, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Perception +8 (+10 to notice unusual stonework), Survival +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven
SQ barrow warden, lorekeeper, nature bond (Martyr domainAPG), nature sense, wild empathy -1
Combat Gear acid (2), alchemist's fire (2); Other Gear lamellar (horn) armorUC, heavy wooden shield, battleaxe, heavy pick, mwk warhammer, ale (per gallon) (2), backpack, dwarven trail rationsUE (14), flight grapnel, silk rope (100 ft.), waterskin (2), 936 gp, 6 sp
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Special Abilities
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Barrow Warden +1 to attack and AC vs. undead.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Urban Druid) Domain (Martyr)
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Inspiring Word (7/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.
Lorekeeper (Ex) +2 Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility).
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Silver Crusade

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Male Dwarf Urban Druid 2

Like all dwarves worthy of the name, I worship Torag and he leads me to battle. Sometimes I swear he speaks to me through this war hammer.

I am a recent addition to the Pathfinder Society, having been recruited out in Isger while investigating the disappearance of children near an abandoned noble's estate. A member of the Silver Crusade convinced me that there were more people in need and that the Pathfinder Society could use more honourable members.

Ooc: I have no knowledge skills.

Silver Crusade

Male Dwarf Urban Druid 2

Aye, I wonder how ale much a Gilman could drink?

Silver Crusade

Dustin
Drogur
104484-12
Silver Crusade
None

2nd level Oracle of Battle

Gender

CN Twilight Halfling Monk (Rogue Archetype) 9|40 ft. speed | Active Conditions: ---

About Ott Underhand

Ott Underhand
Male halfling monk 9
CN, Small, Halfling, Humanoid
Heritage twilight halfling
Background charlatan
Perception +15; keen eyes, low-light vision
Languages Common, Halfling, Mwangi, Tien, Vudrani
Skills Acrobatics +16, Athletics +12, Deception +19, Diplomacy +18, Halfling Lore +13, Intimidation +15, Medicine +13, Mercantile Lore +13, Religion +13, Society +13, Stealth +17, Survival +13, Thievery +15, Underworld Lore +13
Str 10 (+0), Dex 19 (+4), Con 10 (+0), Int 14 (+2), Wis 14 (+2), Cha 18 (+4)
Other Items +1 striking frost crossbow, cold iron dagger, sling, +2 handwraps of mighty blows*, backpack, bandolier, bedroll, belt pouch, bracelet of dashing, chalks (10), climbing kit, diplomat's badge, dragon turtle scale, emerald grasshopper, feather step stone, grappling hook, hat of disguise, infiltrator replacement pick, infiltrator thieves' tools, lesser healing potions (2), lesser potion of fire resistance, lifting belt, moderate healing potion, monkey pin, potion of water breathing, rations (1 week)s (2), replacement pick, rope (foot)s (50), rugged wayfinder, runestone, soap, thieves' tools, torchs (5), waterskin, purse (751 gp, 6 sp, 3 cp)
--------------------
AC 27; Fort +13; Ref +17; Will +17 (Treat success as critical success)
HP 96
--------------------
Speed 40 feet
Melee [1] +2 striking ghost touch fist +19 (magical, nonlethal, agile, finesse), Damage 2d6+2 B
Melee [1] cold iron dagger +17 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] [i]+1 striking frost crossbow[/i] +18 (magical, range increment 120 feet, reload 1), Damage 2d8+2 P +1d6 C
Ranged [1] cold iron dagger +17 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] sling +17 (propulsive, range increment 50 feet, reload 1), Damage 1d6+2 B
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Distracting Shadows, Halfling Lore, Halfling Luck
Class Feats Twin Feint, Wolf Drag, Wolf Stance
Skill Feats Assurance, Assurance, Bargain Hunter, Charming Liar, Confabulator, Dubious Knowledge, Experienced Professional, Experienced Smuggler, Lie To Me
Other Abilities consummate dabbler, exotic edge, expert strikes, field-commissioned agent, heroic hustle, hireling, home region, horizon hunters champion, improved, incredible movement, metal strikes, monk expertise, multicultural training (1st), mystic strikes, path to perfection, powerful fist, promotional vestments, resurrection plan (ritual), rugged mentor, rugged wayfinder, sneak attack, storied talent, swift traveler, wayfinder, weapon specialization

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

OLD INFO:

Total XP 64
Fame 41

Boons

Horizon Hunters Champion, Improved

Promotional
Promotional Vestments

Slotless
Consummate Dabbler

Wayfinder

Social
Storied Talent

Item
Rugged Wayfinder

Ally
Rugged Mentor

General
Exotic Edge

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<b>Ott Underhand (Level 6)</b><br/>
Male halfling monk 6<br/>
<b>CN, Small, Halfling, Humanoid</b><br/>
<b>Perception</b> +12; keen eyes, low-light vision<br/>
<b>Languages </b>Common, Halfling, Mwangi, Vudrani<br/>
<b>Skills</b> Acrobatics +13, Athletics +9, Deception +14, Diplomacy +13, Halfling Lore +10, Intimidation +12, Medicine +10, Religion +10, Society +10, Stealth +14, Survival +10, Thievery +12, Underworld Lore +10<br/>
<b>Str </b>10 (+0), <b>Dex </b>19 (+4), <b>Con </b>10 (+0), <b>Int </b>14 (+2), <b>Wis </b>14 (+2), <b>Cha </b>18 (+4)<br/>
<b>Other Items </b>+1 striking crossbow, sling, backpack, bandolier, bedroll, belt pouch, <i>bracelet of dashing</i>, chalks (10), climbing kit, <i>diplomat's badge</i>, grappling hook, <i>handwraps of mighty blows</i> (ghost touch, striking, +1), <i>hat of disguise</i>, infiltrator replacement picks thieves' tools, infiltrator thieves' tools, <i>lesser healing potions</i> (2), <i>lifting belt</i>, rations (1 week)s (2), replacement picks thieves' tools, rope (foot)s (50), <i>rugged wayfinder</i>, soap, thieves' tools, torchs (5), waterskin, purse (173 gp; 15 sp; 3 cp)<br/>
<hr/><b>AC</b> 24; <b>Fort</b> +10; <b>Ref</b> +14; <b>Will</b> +12<br/>
<b>HP</b> 66 <b>Hero Points</b> 1<br/>
<hr/><b>Speed</b> 35 feet<br/>
<b>Melee [1]</b> striking ghost touch fist +15 (magical, nonlethal, agile, finesse), <b>Damage</b> 2d6 Blud<br/>
<b>Ranged [1]</b> +1 striking crossbow +15 (magical, range increment 120 feet, reload 1), <b>Damage</b> 2d8 Pier<br/>
<b>Ranged [1]</b> sling +14 (propulsive, range increment 50 feet, reload 1), <b>Damage</b> 1d6 Blud<br/>
<b>Surprise Attack</b> You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.<br/>
<b>Feats</b> Assurance, Assurance, Charming Liar, Distracting Shadows, Dubious Knowledge, Experienced Smuggler, Halfling Lore, Lie To Me, Rogue Dedication, Sneak Attacker, Wolf Drag, Wolf Stance<br/>
<b>Other Abilities </b>consummate dabbler, exotic edge, expert strikes, field-commissioned agent, flurry of blows, horizon hunters champion, improved, incredible movement, mystic strikes, powerful fist, promotional vestments, rugged mentor, rugged wayfinder, sneak attack, storied talent, wayfinder<br/>

<p>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.</p>
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