male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
GM:
I'm going to recheck the damages, but on of those 6's missed. Plus, It attacked after it was blinded and the 50% miss chance didn't seem to be accounted for.
Right so, after reviewing, Drogun started at full hp because we took the time to heal. So 38. R1 He then raged (up to 44) and charged provoking an AOO which missed due to a nat 1. R2 The thing then unloaded on him but rolled terribly from the miss chance only hitting for 4 dmg. Down to 40 hp. R3 You then rolled the miss chance ahead of time. One of the attacks in the next one missed because of miss chance. It seems that would have been the grapple due to the order, but I can resign that it was just the Wis damaging one so we don't have to retcon too much. Also, because it is blinded, one of the three attacks missed because the result was a 10 and Drogun's current AC is 11. Down to 23 hp. I honestly have no idea why I had 16 hp for Drogun. R4 it d doored Drogun. R5 I assume it full attacks Drogun. Said full attack could bring Drogun down.
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
Dragon looks furiously at the water as he shrinks down to normal size.
Swim:1d20 + 5 ⇒ (13) + 5 = 18
He allows himself to get swept away and heads toward Evariel.
Grapple:1d20 + 5 ⇒ (11) + 5 = 16 definitely means he just drops his sword in the river.
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
Drogun, surprised by the sudden grab from this thing, starts yelling, "Ey! W'achuthin yurdoin?" As he yells, he bashes at it with his mug.
Rage, using rage point 1d20 + 11 ⇒ (1) + 11 = 12 1d3 + 7 ⇒ (1) + 7 = 8
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
Drogun grunts as he is raised to his feet once more. He then grumbles incoherently as he waves his heavily dented metal stein, as if it would accentuate his point, while walking and being supported by Zestel.
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
Well yes but no, my apologies, some context was missing. We (the GM and I) had discussed previously that there was little support and information on improvised weapon equivalencies. What is a tankard/mug/stein equivalent to? Now we have our answer in an official book.
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
Ha-HA! I found something..!
Two-Weapon Drunkard:
Source Paths of the Righteous pg. 7
You effortlessly wield tankards in your off hand, and can use them to drink from and as deadly weapons in a battle with equal ease.
Benefit: When you wield a tankard as an improvised weapon in your off hand, it functions as a light mace, including for the purpose of determining the effects of feats like Weapon Focus. If you worship Cayden Cailean, your off-hand tankard functions as a divine focus and does not interfere with somatic spell components.
When you fight with two weapons and have the sickened condition, you do not apply the penalties from being sickened to attack rolls or weapon damage rolls.
Normal: A tankard wielded as an improvised weapon normally functions as a gauntlet.
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
Sooo....
There is no alternate ruling on that. Once the scenario ends, so does your control of the undead. Therefore all onyx spends goes to the void (money spent on onyx that is then used as a material component for animating gets lost.)
As for the undead all around, if you were to attempt control them, you'd likely have to deal with an opposed Charisma check from their current controllers, who, I would imagine, would be quite put out that you have tried to take their property. That being said..I'm not saying not to do it, just that there might be repercussions.
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
Having a Necromancer myself I have found the answer to this question.
1) Mindless undead are permanently under your control, intelligent undead are as well, though they get a save every day to shake the effect.
2) You get to choose. As there is no specification like Sleep, if they all should fail their saves you choose. Even if you did it in order you could cut the connection to the lower ones when you have the opportunity to control the higher one.
male Dwarf Barbarian (unchained) (Drunken Rager) 3 | HP : 23/38 | AC/FF/T 13/11/12 | Fort +6, Ref +3, Will +2 | Init +2 | Rage 8/12
Drogun stumbles as he follows the group. He seems so focused on walking however that there is no way that he is at all aware of his location and environment.