Sajan Gadadvara

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Imbicatus wrote:

If people don't play evil, the players playing good are not going to have much of a challenge. Good cannot truly exist without evil to fight against. And so to keep our fiends who are making our game fun by playing the character who are base and foul on even terms is fair.

We don't want to eliminate PVP, nor do we want to allow wanton rpkills and rampant ganking. What we do want is *meaningful* PVP. And for that to happen both side need to be fair. So far we have seen several threads pointing out the penalties that evil characters have to deal with. But what we haven't seen is a description of the higher rewards to match an evil characters higher risk.

This^

I do have to agree with the OP on a lot of things however. It does seem that evil PCs are getting the shaft a bit. I have a friend who will most likely play an evil aligned character and I could see him stopping and dropping the game if he is always flagged (for doing evil things) and getting barraged by do-gooders and looted and what not. However as Imbicatus stated, there are penalties but the rewards could balance it out. Lets say you see a high level trader walking down the road and you happen to be CE. You think to yourself "hey, this guys probably has some really good items on him and a good amount of gold" so you run up, kill him, loot him and get some very rare items and tons of gold. You would be flagged as a criminal BUT you would walk away with some sweet rewards. So I think GW is going to make like if you want to be evil, you should be smart about it and make sure its worth the risk. Otherwise, just keep doing your own thing in PvE type stuff unless you want to be flagged all the time.