
| Drevek | 
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It's got some significant balance implications to consider. You don't need anywhere near a +40 on your checks for that to start coming into play-- a lot of key items are easy. Stat belts are CL8th, which means a Spellcraft 18 check at worst, rush at 23. Since you can take ten on it... that's easy. You can consistently rush these items at level five without a lot of investment. So at level ten you could double-rush them, at fifteen triple-rush, etc. Much, much more if you put in any kind of investment.
Managing the time a player can craft is an easy way to control their power, but the more they can speed the process up the less time they can grant-- to everybody, notably, not just the guy crafting.
I'd have to ponder how I'd rule it as a GM. It's an interesting thought.
Yeah, I can say I'd have to level it out to some degree based on the scenario. Perhaps +5 for the first speed up with cumulative +5 increases, such that to craft at double speed is +5, triple is +15 (5 +10), quadruple is +30 (5 + 10 + 15), five times is +50 (5 + 10 + 15 +20), six times is +75 (5 + 10 + 15 + 20 + 25), etc.
Alternatively, double the cost for each multiplier of time. +5, then +15, then +30, then +60, then +120. This would require a 5 + CL + 60 cost to craft an item five times faster (5,000 GP per day), which would still take a reasonable amount of time to craft even mid-level gear.
In this case, the campaign setting would be Wrath of the Righteous, with all of us ultimately becoming level 20, Mythic Tier 10. It doesn't sit well with me hat a demigod of crafting with three primary domains and six subdomains, 100% focused on crafting from day 1 with literally no items, skills, feats, mythic abilities, class choices, etc. that are not craft oriented, and (with magic) well over +100 on craft checks would take just about as long to craft a magical item as a level 7 (when soul forgers can reduce craft times by half) tier 1 mythic crafter with 1 rank in a single craft skill. It's counter intuitive and goes against the suggested game design Paizo attempts to stick to in that, with additional ranks in craft, you get next to no benefit. You do get an increase in speed for crafting mundane items, but at the point where that starts to truly pick up you have access to the ability to craft your own Fabricate at will wondrous item that allows you to make whatever you want every six seconds, totally invalidating anything beyond the minimum necessary craft skill to make masterwork items.
More than that, I can pay a paltry daily sum to hire a few crafters with Cooperative Crafting and the right Craft Feats, and for each level 5 bum who helps me in this way, I double my craft speed. 20 levels and ten mythic tiers shouldn't have the same value as a tiny lump of daily gold.
 
	
 
     
    