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My take on a paladin of Cayden Cailean's personal code. I fits the tenants of Cayden Calean without infringing on the lawful Good requirement.

PALADINS OF Cayden Cailean

As the god of Bravery and Freedom, Cayden Cailean recognizes the value of holy warriors in advancing the cause of personal freedom and ending slavery. His paladins follow the standard paladin code of protecting the innocent, acting with honesty. In addition, a paladin of Cayden Cailean upholds the following creed:

I am a protector of travelers and protect them from harm. No matter their destination, if they are peaceable and legitimate travelers who bring no unnecessary harm to others on the road, I will ensure that they travel safely.

I will not tolerate anything that deprives another of their personal freedoms, unjustly.

Slavery is an abomination and I will strive to eliminate it from any lands in which I travel. Laws that tolerate slavery must be changed and the leaders of society’s that prosper from slavery must be shown the error of their ways or removed from power.

Bandits and slavers are a plague. Under my authority they come to justice. If they will not come willingly they will come under the power of my sword or perish.

I will work to aid citizens in reforming or replacing corrupt institutions or governments that deny their subjects personal freedom unjustly.

I will show bravery in all that I do and show no mercy to those who impinge on the personal freedom of others.
Life is short and hard, I will encourage others to take a break from excessive toil and ensure that all people are given time for merriment and drink. I will lend my assistance to those under the yoke of hard labor to ease their burdens, be it with my own time or resources.


deuxhero wrote:

To avoid further derails of this

http://paizo.com/forums/dmtz68d8&page=1?Synthesist-more-powerful-than-a -fighter

Of the melee classes, Fighters are one of the few without some inmate method of reaching flying foes short of blowing WBL AND actions on activating flight.

A fighter specialized and using prestige classes into a thrower class will have no problem defeating a flying foe. My best fighter character only used ranged attacks.


Set wrote:
Kthulhu wrote:

...

Parts of two and three both stem partially from the nature of the 'spell memorization' concept of Vance. Instead of there being some modular technique for magically throwing fire around, or even magically throwing damaging forces around, there are seventy bajillion individual spells of different levels, dozens of which are little more than a slightly different way of throwing fire around, and many dozens more devoted to doing the exact same thing, but with cold, or electricity, or force, or acid, or sound, or light, or negative energy, or 'quasi-real shadow energy,' or wooden spears, or big rocks, or a strong gust of wind.

Almost 150 pages of the core book dedicated to individual spells, and Paizo has followed WotC's lead of adding even more non-core spells (or yet more feats allowing one to modify spells).

Monte Cook's Arcana Unearthed chopped down a lot of elemental damaging spells, by just having a generic exploding energy attack spell, that could be scaled to higher and lower levels, and utilize different energy types to do the same thing. Ars Magica, ENWorld's Elements of Magic, Mage the Ascensions Spheres, Paizo's Words of Power, etc. have toyed with other means of...

Again that all sounds a lot like 4th edition to me. I like having 15 different ways of blowing something up, not everyone wants to use a fireball that covers 30 feet and hits allies when a cone of cold would be just as effective and can be angled so as not to hit your ally. Also it is a Role Playing Game, emphasis on role playing, the more you take variety out the game the more you take role playing out of the game and turn it into a cookie cutter game of stats and bonuses.


Steve Geddes wrote:
Kthulhu wrote:

Since this has kind of wandered into "What I want from Pathfinder 2E" territory...

1. Kill magic item dependancy. Seriously...kill it dead. My suggestion: eliminate magic items that give flat bonuses, whether it be to saves, attack rolls, damage, or whatever. If those bonuses are needed, then build them into the class itself.
2. Simplify the system. Personally, I think huge swaths of existing rules / spells / feats could be excised. The d20 system is death by a thousand modifiers...either try to fix that, or abandon it entirely.
3. Kill some of the holy cows: alignment and Vancian prepared casting / memorization are two of the biggies.
4. The solution to balancing the classes might be to tone down the more powerful ones rather thank trying to make everything else more powerful.
5. Don't be restrained by feeling an obligation to backwards compatibility.

I Think they tried to do something like this with D&D...oh yeah it was called 4th edition and it sucked.

They lowered the dependency on magic items, simplified the rules, eliminated the preparing/memorization and simplified the alignments. and they turned the game into a cookie cutter fit the mold with very little variance that had to be house ruled to be enjoyable at all.

I like pathfinder, I like that they made it a variant of 3.5 and then added to it to make it their own. I do not think they should stray from the 3.5 it is a good foundation that can be built from for years to come.


Wraithstrike

I would have to disagree that the claw blades are not weapons, if they were not weapons they would not be able to be enhanced further like a weapon, in the description it says they can.

"The claw blades can be enhanced like a masterwork weapon for the normal costs."