Half-Orc Warrior

Dreadan Darlok's page

51 posts. Alias of Kozaric.


About Dreadan Darlok

Dreadan Darlok
Male Half-orc Fighter 1
LN Medium Humanoid
Init +2; Senses: Perception +0
--------------------
DEFENSE
--------------------
AC 20, touch 12, flat-footed 18. (+6 Armor, +2Shield, +2 Dex)
HP: 12 (1d10+1Con+1Race)
Fort +4, Ref +2, Will +0
--------------------
OFFENSE
--------------------
Spd: 30 ft. (20 Ft in Med Arm)
Melee:
-Scimitar +4 (1d6+3/18-20/x2)
-Heavy Flail +4 (1d10+4/19-20/x2)
-Spiked shield, heavy +4(1d6+3+1/20x2)
-Dagger +4 (1d4+3/19-20/x2)

Ranged:
-Short bow +3 (1d6/20x3) Range 60
-Dagger +3 (1d4+3/19-20/x2) Range 10
--------------------
STATISTICS
--------------------
Str 17 Dex 15 Con 13 Int 10 Wis 10 Ch 8 (15 point buy)
Base Atk +1; CMB +5; CMD 16;
Feats:
- Improved Shield Bash
- Two Weapon Fighting(Bonus)
Traits:
- Shield Bearer: You have survived many battles thanks to your skill with your shield. When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.
- Bred for War: You tower above most other humans and possess a physique of hard, corded muscle. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.
- Wanderer of the Harenshire: You are used to the dangers of the wilderness and have even befriended one of the local rangers. You gain a +1 trait bonus on Fortitude saves, a +1 trait bonus on Survival checks and Survival is treated as a class skill for you. In addition depending on the NPC you have befriended you gain one of the following bonuses: (Cooper the Farmer) - You gain a +1 trait bonus on Handle Animal and Handle Animal is treated as a class skill for you.

Skills:
(2+Int0= 2)
Climb (Str)
Craft (Int)
Handle Animal (Cha) +1
Intimidate (Cha) +7 -1 ch= +6
Knowledge (dungeoneering)(Int),
Knowledge (engineering) (Int),
Profession (Wis)
Ride (Dex)
Survival (Wis)+5
Swim (Str)
Languages: Common, Orc

Racial Abilities:

+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This trait replaces the weapon familiarity racial trait.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Class Abilities:

Weapon and Armor Proficiency: A fighter is proficient with
all simple and martial weapons and with all armor (heavy,
light, and medium) and shields (including tower shields).
Bonus Feats: At 1st level, and at every even level thereafter,
a fighter gains a bonus feat in addition to those gained
from normal advancement (meaning that the fighter gains
a feat at every level). These bonus feats must be selected
from those listed as combat feats, sometimes also called
“fighter bonus feats.”

Gear:

Start 300g

Weapons/Armor
Scimitar 15g 4lbs
Heavy Flail 15g 10 lbs
Bow, Long 30g 2 lbs
20 Arrows, 1g 6 lbs
Dagger, 2gp 1lb
Chainmail +6AC +2dex –5arm check 150 gp 40lbs
Shield, Spiked, heavy steel +2AC –2arm check 30 gp
=243g for Weapons/Armor

Gear
Backpack (empty) 2 gp 2 lbs.
Pouch, belt (empty) 1 gp 1/2 lb.
Bedroll 1 sp 5 lbs.
Hammock 1 sp 3 lbs.
Shovel 2 cp 3 lbs.
Rope, Hemp (50 ft.) 1 gp 5 lbs.
Lamp, Common 1 sp 1 lb.
Oil (3-pint flask) 1 sp 1 lbs.(x2)
Rations, trail (per day) 5 sp 1 lb.
Waterskin 1 gp 4 lbs.
Flint and steel 1 gp —
Thieves’ tools 30 gp 1 lb.
Compass 1 gp 1/2 lb.
Sunrod 2 gp 1 lb.
Grappling Hook 1 gp 7 lb.
=41.02 Gear

=284.02 Total for Gear
On Hand
0pp 20g 7sp 8cp


Background:

My name is Dreadan Darlok. Among the orcs of Belkzen I was named Garka Bullslayer. I was born in the slave pens of Blisterwell. I was born for war. I will not speak of my life in the pits. Just know that I survived.
I lived when others did not, and for this I was taken from the pits and trained to be a warrior. I learned and waited. Waited for my chance to escape. I never gave in to the savagery that I was born into, only because of love.
I knew my mother, even loved her for the little time I had been blessed with her presence. She is the one that gave me my real name; she named me as hers. Her name was Kaliya Darlok and she died so that I could live. I never forgot what she taught me. “I am more than this.” That became my mantra, whispered over and over at night in my cell. It kept me sane.
I finally escaped and fled to the human lands of my mother, but not many humans like half orcs I realize. Fortunately I meet a farmer named Cooper, who gave me a job. He said he was sorry that he only place I could sleep was the barn. I thought it was a palace. Cooper showed me how to take care of animals of all types. This went against my years of training, my treatment, and it healed me some how. My spirit had never been broken in Belkzen, but it had been damaged.