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Kasoh wrote:


Depends on how long you want this to go on for. If you're up for a whole side quest, these are very high level PCs. Send them to Geb or Nex or wherever for something to fix the Soul Anchor.

Now, since they went to the effort to destroy it, maybe she wouldn't tell them what she was sending them to retrieve, just after an item to replace what they took from her or somesuch.

Well, the players are distraught that we're almost done, so extending things isn't a bad idea. :D

I wasn't sure if repairing the Soul Anchor was out of reach... but that would be *delicious* irony, given that the ally they want released is a Pharasman priest.

I'd also been thinking about retooling the Terapsillion, and having them defeat an upgraded Ithanothaur so she can raise him and replace Adrakash (since there's still that mirror for her to protect). Might be able to kill two birds with one stone, claim Ithanothaur had something she needs, then have it not be there...drag out their final quest a bit. Thanks!


Warped Savant wrote:


The group let her get away in book 2 so I had her be the witchfire that appears in a later book.

She got away in my game too, came back for the Silver Span Celebration (the rest of the party freaked out when the new player was like, “Hey, this nice lady gave me a couple of really good fruit tarts…”), and followed the party into the caverns where the Soul Anchor is (but didn’t engage because she was massively outnumbered.)

Now one of the party’s allies is trapped in the mirror of life trapping, and I’m thinking of being “nice” to them by having Luculla have the command word to release the ally… *for a price.* I’m just having trouble coming up with an appropriate cost.

She’s pissed at them for destroying the Anchor, and her being in proximity means that she got the same mythic tier I gave them when they destroyed it, so she’s still going to be a credible threat going forward. Anyone have any suggestions?


Excuse me for a moment, as I'm trying to recover from the laughter.

Abrogail just sent the invitation to the negotiations.... and my oh-so-paranoid Ravens (remembering the invite to the Ruby Masquerade) delegated the negotiation to Jackdaw, a Lacunafex representative, and one of the Tannesen twins. (I've provided them with a *lot* more NPCs to interact with, and they're sending an all-NPC group to handle the negotiations because they believe this to be a trap.)

I've... got a bit of homework to do to figure out just how badly this goes for them once the treaty is signed. :D But I thought some others would be amused by this as well. I spent the last hour trying to hide my laughter while they argued with each other as to who to send, so I figured I'd share the wealth. ;)


roguerouge wrote:
It worked very well as a retreat point. You can force melee people to trigger three Forbiddance effects (untyped damage, targeting Will). You have a sightline on the door, allowing you to cast ranged spells like your last flame strike or the blade barrier. But there's also corners for five foot steps out of line of sight. There's a spot in the second room where if you 5' step north, you force the melee person into room 2, then another 5' step west forces them to step into the third room to get at you.

I tried to set that up, even had the escaped Tiarise use a Wind Wall scroll to stop the archers and force melee. Until our Oracle spammed Dispel Magic and had a couple of lucky rolls. :D She's upgraded herself to Public Enemy #1 for the bad guys as a result, so once we get to the next chapter, Thrune is going to have some special hatred for her.


My PCs are in the middle of the Temple assault right now (and it's turned into a major assault - various NPCs who escaped are now outside on Temple Hill leading the remnants of Thrune's forces against the Silver Ravens rank & file, lead by Octavio as acting general, while the PCs breach the Temple itself). Two questions about Barzillai (not sure if these are more appropriate for Chapter 5, since it touches on both the Contracts and the stuff he's got on him when he dies):

1) While I'm not expecting my trigger-happy PCs to do so, there's a small chance that, once he hits -24 and goes to stunned, the PCs will try to capture him. Other than the baddies rallying the troops to get him back, what's the likely options there? They've got a diviner who mentioned a "clockwork heart" as a reference to the Crux, so there's a chance they'll pluck that from him before he's well and truly dead - would getting that (and the contract within it) away from him trigger some sort of effect? I'm guessing they'll take it away for decoding and research... it would seem like this would trigger a breach of contract per the details in Chapter 5, but it also says it can only be terminated by reuniting heart and body. I'm guessing this would count as a "minor breach" as opposed to a "material breach", since Mephistopheles is all about contracts, meaning he'd want to collect some sort of additional payment as penalty instead of just nixing things...

2) Is there any reason why Barzillai wouldn't have set things in motion to fulfill the Kintargo Contract, either while he's alive or after his death? Assuming that he's smart enough to have worked out the hidden clause in Heart's Harvest (which seemed easier to discover than the Kintargo Contract), he knows that he's headed to Hell if the PCs kill him, but that he'll start his way back once Kintargo is free, wouldn't he want that as his own secret escape clause? Leave just enough breadcrumbs to have the PCs unwittingly help him out? He's already reaping the souls of everyone they killed on the way (and so isn't *too* sad that they've carved a path to him, since that gives him more juice in Hell), but making the transition back as quick as possible seems like the sort of thing he'd have up his sleeve. (Of course, that'll put him in direct opposition to Mephistopheles' plan, so I'm trying to figure out some devilish interference to slow things down...)