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Locket Implement
Some thaumaturges share such a deep connection with another creature that their bonded souls can act as one. You carry a memento of this creature with you, as a token of your mystical connection. Your implement might be the grooming brush of your loyal steed, the chew toy of a beloved pet, or a vial of blood from the re-animated corpse of an ancestor.

Whatever its form, your locket empowers the connection between you and one creature with the Minion trait that you control.

Initiate Benefit
You mystically infuse your minion with your esoterica, granting them the power and insight you have gleaned.

Empowered Command (one action):

Frequency: Once per round
Requirements: You are holding your locket implement and are within 30 feet of the corresponding minion
Traits: Magical, Verbal, Thaumaturge

You command your minion. Your minion gains the following benefits until the end of your CURRENT turn:

  • - If you could benefit from Exploit Vulnerability and Implement's Empowerment, Your minion's Strikes also gain those benefits.
  • - Your minion gains a +5 status bonus to each of its speeds

Adept Benefit
You may inscribe weapon runes onto your locket implement, as with a Handwrap of Mighty Blows. While your minion benefits from the Empowered Command action, its unarmed strikes also benefit from these runes.

Intensify Vulnerability
Your minion gains a number of temporary hit points equal to 2 + half your level. These temporary hit points last until the beginning of your next turn.

Paragon Benefit
(Honestly, I have no clue what to put here)


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Locket Implement
Some thaumaturges share such a deep connection with another creature that their bonded souls can act as one. You carry a memento of this creature with you, as a token of your mystical connection. Your implement might be the grooming brush of your loyal steed, the chew toy of a beloved pet, or a vial of blood from the re-animated corpse of an ancestor.

Whatever its form, your locket empowers the connection between you and one creature with the Minion trait that you control.

Initiate Benefit
You mystically infuse your minion with your esoterica, granting them the power and insight you have gleaned.

Empowered Command (one action)
Frequency: Once per round
Requirements: You are holding your locket implement and are within 30 feet of the corresponding minion
Traits: Magical, Verbal, Thaumaturge

You command your minion. Your minion gains the following benefits until the end of your CURRENT turn:

  • - If you could benefit from Exploit Vulnerability and Implement's Empowerment, Your minion's Strikes also gain those benefits.
  • - Your minion gains a +5 status bonus to each of its speeds

Adept Benefit
You may inscribe weapon runes onto your locket implement, as with a Handwrap of Mighty Blows. While your minion benefits from the Empowered Command action, its unarmed strikes also benefit from these runes.

Intensify Vulnerability
Your minion gains a number of temporary hit points equal to 2 + half your level. These temporary hit points last until the beginning of your next turn.

Paragon Benefit
(Honestly, I have no clue what to put here)


That's great advice! I could definitely see a custom Minion or Mount implement coming into play here! Let me see if I can cook something up... You want in on this design?


I've been having a great time RPing my Gnome Bard with Thaumaturge free archetype. The party's Staff of the Serpent has become such a mascot for us, that I took a Cavalier dedication at level 6 So that I could ride it into battle. Along the way, I found that I enjoy the Thaumaturgy and Cavalier components of my kit way more than the Bard components, so I want to ask my DM if he'll let me re-spec to be a full-time Thaumaturge with Cavalier dedication once we hit level 7.

For reference, my party is:

  • - me
  • - A healing-focused Druid with Beastmaster dedication
  • - A Magus with Wizard dedication for frontline damage

Clearly we're compensating for our small party by adding minions to fill in the gaps. The druid and I keep the magus standing and the battlefield favorable with our various spells. I want to keep some of that support flavor by going Amulet / Wand for my implements, and choosing the adept benefit for Wand. I hope that inflicting off-guard with the electric version of Wand will do as much for the Magus' crit-fishing as my bard song used to do, while providing a much-needed ranged damage option. Unfortunately, this means that I won't be Striking almost ever, and so Exploit Vulnerability and Implement's Empowerment are wasted on me.

The Question
I want to propose to my DM that I apply the benefits of Exploit Vulnerability and Implement's Empowerment to my magical, bonded snake mount, instead of my own Strikes. I love the flavor of my snake's scales and fangs changing color and shape as I apply my esoterica to trigger enemy weaknesses, but it feels like I'm trying to have my cake and eat it, too. Before I propose it to my DM, what are your thoughts about balance? Would it be good as-is? Maybe I should pay a gold tax for an Invested item that creates that bond with my companion? Or is it just a case of a player who wants to have it all?