Seltyiel

Drazen Prasec's page

196 posts. Alias of Amergin the Wise.


About Drazen Prasec

Half-Elf Crossblooded Fey & Serpentine Bloodline Tattooed Sorcerer 2
LN Medium Humanoid
Init +2; Senses low-light vision; Perception +7 (+9 with familiar)

DEFENSES

AC 14, flat-footed 12
Hit points 15
Fort +2, Ref +2, Will +2
Special immune to magic sleep effects, +2 against enchantment spells and effects

OFFENSE

Move 30’
Melee Masterwork Aldori Dueling Sword (1d20+5;1d8+2/19-20,x2)
Ranged Light Crossbow (1d20+3;1d8/19-20,x2)

SPELLCASTING

Mage's Tattoo Cast Daze 3/day (DC 17, +1 caster level)
Cantrips (at will) Message, Detect Magic, Read Magic, Detect Poison
Level 1 (5 / day) Sleep (DC 18, +1 caster level)
Spell Failure 5%

STATISTICS

str 14, dex 14, con 14, int 12, wis 12, cha 17
Base Atk +1; CMB +3; CMD 15
Feat Spell Focus (Enchantment), Mage’s Tattoo (Enchantment)
Skills
(1) Bluff (Cha) 7
—> +3 Viper familiar
(2) Diplomacy (Cha) 9
(1) Perception (Wis) 7
—> +2 Familiar Alertness
(1) Sense Motive (Wis) 6
—> +2 Familiar Alertness
(1) Stealth (Dex) 6
Languages Common, Elven, Draconic
Traits Honeyed Words, Bastard, Sword Scion

GEAR

Masterwork Aldori Dueling Sword
Ioun torch 75
Elixir of hiding 250
Elixir of Vision 250
Explorer’s outfit 10
Sorcerer’s Kit 8
Light crossbow
20 crossbow bolts
Holy symbol of Erastil 100
Lamelar Cuirass
7 gp

VIPER:

N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9

DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
HP 7
Fort +1, Ref +5, Will +4
improved evasion

OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +4 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +1; CMB -2; CMD 11 (can't be tripped)
Feats Weapon Finesse, Alertness
Skills Climb +11, Perception +11, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth

SPECIAL ABILITIES
Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

BACKSTORY:

- a bastard child of Medvyed noble and elven woman who died in labour
- religion: Erastil
- snake-shaped birthmark on his shoulder
- sent away to Restov in order to avoid embarrassment
- taken in by friends of the Medvyed who educated him as a child
- living in Restov, came to dream of learning at the Aldori Academy
- at adolescence, birthmark transformed into a veritable tattoo and his ancestral magic manifested
- left Restov to prove himself not only to the Aldori but to the Medvyed
- character traits: ambitious, Machiavellian, loyal, both friendly and discreet
- Kingmaker roles: to be determined

racial traits & abilities:

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Ancestral Arms: Aldori Dueling Sword: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Fey Thoughts: Perception and Stealth are class skills. This racial trait replaces the multitalented racial trait.

class powers & abilities:

Fey Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell’s DC by +2.

Serpentine Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.

Familiar Tattoo (Su): Viper
Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself but does not count as a creature separate from the tattooed sorcerer. In tattoo form, it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into a creature. A familiar tattoo cannot be erased or dispelled.

Mage’s Tattoo (Ex)
At 1st level, the tattooed sorcerer gains Mage’s Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Mage’s Tattoo enhances.
This ability replaces her Eschew Materials bonus feat.

character traits:

Honeyed Words (religion): You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.

Bastard (social): Medvyed: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Sword Scion (campaign): You begin play with a longsword or duelling sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.