Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
assuming the drag was successful... Draylan will bound over the crate and now flank with Spots. "Well done, Spots!" greatsword: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17 damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
"I appreciate your assistance, but Spots and I are covered in the healing department." wand clw: spots: 1d8 + 1 ⇒ (4) + 1 = 5 wand clw: spots: 1d8 + 1 ⇒ (3) + 1 = 4 "That should take care of kitty, now a little extra for myself." wand clw: draylan: 1d8 + 1 ⇒ (2) + 1 = 3 "Ahhhhhhh... much better. Anyone else?"
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
[b]"Atta-boy Spots!"[/dice] Draylan powers his greatsword overhead and down to the enemy. greatsword: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20 -4 enemy AC if prone damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
"I did have some recent practice with swimming on my last lodge assignment, but I did find my gear to be a bit much to overcome. A large metal greatsword does not provide much buoyiency. I would prefer a swim as a LAST resort."
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
Here. I was out of town (camping) until tues. Wed was a 600 mile drive back home, too tired to catch up on all my games that night. Back and ready now. Sorry for the delay
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
Draylan follows the cat down into the ship and maneuvers to a location he can attack from. "Another dog person! With all of us, this should not take long." greatsword: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
since the drop through the hole is 10', by chance is Alcorta able to hover 10' above the floor? Thus allowing a person to be directly under it without squeezing? I'm trying to get flanking, of course.
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
Draylan will take a wand of CLW from his pack and tend to Spots. CLW: 1d8 + 1 ⇒ (6) + 1 = 7 lol. Bingo! 13 hp to go till max CLW: 1d8 + 1 ⇒ (3) + 1 = 4 and hits just keep on coming. CLW: 1d8 + 1 ⇒ (4) + 1 = 5 CLW: 1d8 + 1 ⇒ (5) + 1 = 6 4 pats of the wand and Spots is at full HP.
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
"Well done Spots!" Draylan brings down his greatsword on the prone gnoll. greatsword: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15 (-4 enemy AC for prone) damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
All wet from his swim, Draylan shakes off the excess water, but realizes there is no time to dottle. "I'm coming!" well... if no one else is gonna take the flanking, I will. Draylan scurries up the gangplank and gets into flanking position just in time to provide a diversion for Spots to bite the gnoll again. "Now Spots! Attack!"
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
Well this... glub... glub... is not good! Hey... *splash splash*... there's a rope! Someone up there is... *cough cough*... looking out for me!" Draylan will try and tread water sufficiently enough to convert his concentration to grabbing the rope and pulling himself up. swim: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20 climb: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22 WOW! I guess the dice god enjoyed my antics after all.
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
GM Chyro wrote: The text for running jump doesn't mention that bonus, the only mention of a +2 circumstance, I'm probably confusing pathfinder rules with D&d rules for a "jump" check. GM Chyro wrote: Your chainmail gives you a -5 penalty. I ALWAYS forget about this. Mainly because most of my other characters wear light or no armor. Sorry. For the record... I do have a trait that gives +1 to acrobatic checks! Not that it will change the result. lol.
Just let me know if you need any special rolls, or anything. If Draylan falls in the water, so be it. If he somehow manages to reach the ledge, and can pull himself onto the deck, great. Perhaps in mid air... seeing he's not going to make it, he can grab hold of the gangplank on his left side instead to save himself from dropping to the water. Whatever you think applies. No matter what happens, you can't say it wasn't eventful. :)
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
where is the fun in running around? I took a look a the map on my break. any reason why Draylan can't back up 1 and jump forward, putting him inbetween the enemies. Then have Spots move 2 right and jump across to flank with enemy up 3, right 1 from their current location? Seems like that would make everything work? If you don't think this is feesable, then go ahead with the climb up take 2 AoO's from the emenies on both sides. It's all good either way! And where are my hero/cool points for this? lol
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
back up 1, forward 4? Sorry, don't have access to map at work. If not... then... Draylan almost makes it but comes up just short. As he slams into the side of the ship he makes a frantic attempt to grab the side an pull himself up. climb: 1d20 + 7 ⇒ (11) + 7 = 18 do I lose the attack, due to the need to climb? Or is that check considered part of the move action?
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
"Spots! Damn cat gets overworked so easily. I guess that means I need to get in on the fight." Draylan eyes the gap across the dock to the ship a few times. He channels the aspect of the frog just to be sure. Draylan uses swift action to activate animal focus: frog "Here goes nothing!" Draylan fires forward and tries to get enough momentum to carry him across. acrobatics: 1d20 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18 (+2 running start, +4 Animal focus) Animal Focus:
Animal Focus (Su): At 1st level, a hunter can take on the aspect of an animal as a swift action. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The hunter can emulate only one animal at a time.
The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter's minutes of duration per day—it remains in effect until the hunter changes it. The companion's aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action. Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level. Draylan will land on the right side of the enemy, flanking with Spots. After overcoming the initial shock/surprise of clearing the jump... Draylan swings his greatsword to the left. greatsword: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29 (+4 Outflank) damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11 crit confirm: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28 crit damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
With Spots in position, Draylan swings his greatsword at the small enemy. "Never get between a man and his cat!" greatsword: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13 -4 enemy AC if tripped by Spots damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
"Good boy Spots! Take him down!" Draylan draws his greatsword and follows up his companions attack. greatsword: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13 -4 enemy AC if prone from bite(trip) damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
Draylan reluctantly walks out with the rest of the party. He taps the side of his trousers, "Come Spots!" The small leopard shoots forth and takes position on Draylan's right side. "So, what's the plan now?"
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
Draylan moves to flank with Sele (draws AoO from blue) and takes a swing at the enemy. unarmed strike: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 non-lethal damage: 1d3 + 2 ⇒ (1) + 2 = 3
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
"I detest slavery! All creatures are meant to be free." Draylan is a human male standing around 5'10". He has a large well crafted greatsword strapped to his back and wears well worn, ragged, and torn clothes under tarnished chainmail. "As most nobles will confirm, they hate waiting. Let's get going, the longer she is gone, they harder it will be to track her down!"
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
Draylan moves passed the zombie, (provoking an AoO) putting him in an advantageous flanking position with Renli. Then attempt to trip the zombie. heavy flail trip: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 "You WILL stay away from our disturbed friend!"
Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2
AoO Hand 1: 1d20 + 6 ⇒ (15) + 6 = 21 damage 1: 2d4 + 6 ⇒ (2, 1) + 6 = 9 AoO Hand 2: 1d20 + 6 ⇒ (6) + 6 = 12 damage 2: 2d4 + 6 ⇒ (4, 4) + 6 = 14 If 1 of the hands is still "alive" after AoO's, Draylan will 5' step south 1 square, drop his guisarme, draw and attack the hand with his heavy flail. flail: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d10 + 6 ⇒ (2) + 6 = 8
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