Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6
Ok, so to answer Keera's question this is a "new" Lynthara. She's human, so definitely not just a crisis of faith. Still not sure on archery over two-handing or reach weapon, so trying this style out at least until level 2.
Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6
Those both look interesting, but are in books I don't own. I actually like the base inquisitor pretty well. My other one is 5th level using a longspear. He worships Abadar and uses the travel domain, so there's some power there.
I wanted to build a Pharasman in honor of a fellow player and GM who dropped off the boards a while ago. Her healing witch didn't gain powers, but did worship Pharasma.
But the domains besides repose are a bit lackluster. I've got a 9th level battle cleric, but not sure if I'd enjoy the full support role as much. I don't mind playing a class twice, but I like to build it differently in both mechanics and fluff.
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Keera don´t want to do anything else surely a mistake, but life is hard
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
I'm running this for another group, suffice to say the are far less courteous. No questions asked, they went after the thugs at the table by a mere walk-to-and-surprise attack.
Fredrik's being roughly (wo)manhandled by the dwarf barbarian, who hates slavers.
I foresee our slavetrader biting the dust within his own office.
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
One announced in a loud voice their business for being there while still in front of the door. After bashing in the door in 1 str check, they thus found the sleazer gone. They also destroyed the beautiful mahogeny desk to get to the ledger with the info :)
As of a few mins ago, they too have just been beset upon by the hobbits halflings.
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Well, we are a very social group, knowing how to behave and talk to the people.
Well some of the group are, Keera thinks is ok to enter in people´s houses with a big bird by her side. And things run smoothly if she don´t talk.
And, what about your trip Lynthara, have lots of fun?
When you were on the icy ship, you rolled awesome and brought a hostile attitude to indifferent. Just now as well, that's a DC 20 + wis modifier.
The only one i've seen rolling diplomacy rolls of that (1 try) sort is a bard in another game i play in.
The other group is still busy with the halflings, also on round 2. None of the halflings have been taken down and the party's monk wants to scale the wall to get to the two archers. ^^
Indeed, they surprise attack the commoners, yet agreed to Elo's unarmed condition. Lots more (wo)manhandling Fredrik.
Well, to my surprise, the paladin of all shouted their reason for being there on Misery Row. Naturally Pildapush is gone then :)
But yes, they are more prone to violence than talking, i admit. ^^
Regardless, i'm still curious to how both parties approach things and how combat efficient they are.
Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.
Hey Sele is cool cos he gets lucky at the right times.. sometimes.. the icy ship one was just an awesome finish t a game.. but yes.. talky talky is good, he is fun to play though, even with his aversion to Great Axes.
I plan to use the part of Frozen Fingers for my homebrew as a tie-in for the irissen sorceress' personal quest. Of course it'll be run on tier 4-5...which means the ulfens are barbarians and in the ship there's more zombies and the ghoul is a wight.
Though a touchy-touchy is harder on a monk with touch AC 17, than it is on your average armored warrior.
But for now they're still in an asylum for the mentally insane, slowly ridding it of a cult, which is not limited to the asylum. Muhahahaha....
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Don´t know, but the biologist in me want to see a snake blushing. It should be amazing.
You mentioned +2 circumstance for running.
The text for running jump doesn't mention that bonus, the only mention of a +2 circumstance, comes from using a pole as part of the jump.
That, and you also didn't apply AC penalty, which is factored upon acrobatics checks. Your chainmail gives you a -5 penalty.