
Draspher |
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Hi I like the build you have made I only found it because I have made a similar one after finding that ki arrow doesn’t work without arrows I enjoy what you have written and altered mine in a few places after reading it the below is my version.
Monk archetype: ki warrior
Class Features:
Ki sense: At 1st level, a ki warrior gains a pool of ki points equal to his Wisdom modifier. The pool increases to 1/2 his monk level + his Wisdom modifier + 2 at level 4. As a swift action a ki warrior can spend 1 ki point to cast Detect Life as a spell like ability. Replaces first level monk bonus feat.
Ki shot: From 1st level when making an unarmed melee attack spend 1 ki point to extend the range to 100ft + 5ft per level of monk. This can be used with a full round attack or flurry of blows by spending 1 ki point per attack. Replaces stunning fist.
Floating Breath (Su): From 6th a monk with this ki power can spend 1 point from his ki pool as a swift action to balance on the air, hovering in place, until the end of his next turn. This power does not allow the monk to fly or otherwise move into the air; he must jump or use some other ability to reach his position. This otherwise functions as air walk. replaces sixth level monk bonus feat.
ki charge: From 7th level as a full round action become unable to take action until the start of your next turn. On the next turn restore 1d6 ki points. If attacked roll a concentration check if failed restore 1d3 ki points instead. replaces wholeness of body.
Ki energy wave:
From 11th level as a full round action spend a minimum of 5 ki points and a maximum of 1/2 the players monk level ki points to make a single melee attack at a range of 200ft + 10ft per monk level on a successful hit make as many unarmed damage rolls on the target as ki points spent. Replaces Diamond body.
Wind Jump (Su): From 12th level a monk can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. Once activated, this ability lasts for 1 minute. replaces Abundant step.
Ki form: From 17th level as a swift action spend 3 ki point to gain up to +6 to strength dexterity and constitution. At the start of each round spend 1 ki point to remain in ki form. When exiting ki form take the same amount of strength dexterity and constitution damage for 1d8 hours. Replaces timeless body.