Fey Animal

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I wanted to make a dragon ball monk but found that Ki arrow doesn’t work without arrows as such i have made my own archetype purely for concept i do not want it overpowered but i do want it fun.
I may be able to convince my GM to let me play it if i can get it balanced enough.
I would appreciate any suggested changes to help balance.
Although it was different from my intent I enjoyed what Sowde Da'aro has written on:
https://paizo.com/threads/rzs2loi9?Ki-Warrior
I also posted this archtype there.

Monk archetype: ki Champion
By drawing out their inner life force a ki Champion can emit energy from their bodies in the form of attacks, limited flight and the power to sense the life ki within others.

Class Features:
Ki sense:
At 1st level, a ki Champion gains a pool of ki points equal to his Wisdom modifier. The pool increases to 1/2 his monk level + his Wisdom modifier + 2 at level 4. As a swift action a ki Champion can spend 1 ki point to cast Detect Life as a spell like ability. At level 8 by spending an additional 2 ki points Detect Life effects all targets in range. Replaces first level monk bonus feat.

Ki shot:
From 1st level when making an unarmed melee attack spend 1 ki point to extend the range to 100ft + 5ft per level of monk. This can be used with a full round attack or flurry of blows by spending 1 ki point per attack. Replaces stunning fist.

Floating Breath (Su):
From 6th level a monk can spend 1 point from his ki pool as a swift action to balance on the air, hovering in place, until the end of his next turn. This power does not allow the monk to fly or otherwise move into the air; he must jump or use some other ability to reach his position. This otherwise functions as air walk. replaces sixth level monk bonus feat.

ki charge:
From 7th level as a full round action become unable to take action until the start of your next turn. On the next turn restore 1d6 ki points. If attacked roll a concentration check if failed restore 1d3 ki points instead. replaces wholeness of body.

Ki energy wave:
From 11th level as a full round action spend a minimum of 5 ki points and a maximum of 1/2 the players monk level ki points to make a single melee attack at a range of 200ft + 10ft per monk level on a successful hit make as many unarmed damage rolls on the target as ki points spent. Replaces Diamond body.

Wind Jump (Su):
From 12th level a monk can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. Once activated, this ability lasts for 1 minute. replaces Abundant step.

Ki form:
From 17th level as a swift action spend 3 ki point to gain up to +6 to strength dexterity and constitution. At the start of each round spend 1 ki point to remain in ki form. When exiting ki form take the same amount of strength dexterity and constitution damage for 1d8 hours. Replaces timeless body.