Asmodeus

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farewell2kings wrote:
Sir Kaikillah wrote:

so here is a combo:

A sixth level paladin with STR16, CHR 16 weilding a +2 great sword uses full power attack (+12 dam), divine might (+3 dam/ 3rds), and uses smite evil (+6 dam) will do 2d6+27 hp.

From a DM's standpoint I wouldn't have a problem with this at all. It's when people start talking about 200,000gp magic items that I start raising an eyebrow.

...plus, this paladin would be +0 to hit, so what the hell is he going to do the 2d6+27 pts of damage to?

+ 5 to hit at 6th level ain't bad. (+3 from Str, +2 sword) Not counting any other spells or feats.


Chris P wrote:
I know there are more than a few parents on this noard so I want you guy's opinions. My son just tunred 7 back in December and has started to really show an interest in D&D. He really loves to look through the monster manual. The inner geek father in me wants to start him on it ASAP, but I'm not sure that's wise. How yong have other people started their kids playing D&D? What are some tips or points if I do start him? If I do do it I was thinking of keeping it simple. Maybe an hour or so once a week and just running him solo through some simple stuff. It might also be a good opportunity to help him with his math skills and reading. Am I getting exciting too soon?

My son is 7 and my daughter is 6. I decided that this was the year to start teaching them how to play. After we have a few fun gaming sessions I want to incorperate learning tools into the game for them, things they might be struggling with in school or just learning. Like having to spell a word out loud to get past the magically locked door, writng out a spell to cast it and such. I started at seven and have been going strong since then. I say not only go for it, but I think we can use this as a tool to help our children perform in school. I hope they become more excited to learn because they will need that knowledge "in the game". And we'll slay a bunch of goblins along the way of course.