
Dragonflight |
Okay, this party has become powerfully magic-heavy over the course of the campaign. They're 11th level, and about to go deal with a demon lord of considerable power. They know it has tentacle-based grapple attacks (Snatch feat in addition to tentacles makes for a very dangerous opponent.)
Their plan is to cast Freedom of Movement on themselves and use teleport as needed to avoid the grapple. The teleport I can presumably block by tossing a dimensional anchor on the affected mage. But how do I stop Freedom of Movement? The moment the Big Bad has to default to casting dispel spells, he's purely defensive and they'll pick him apart. Which should not be something a player party should be able to do to a meaningful demon bad guy.
In the campaign, Hell itself was destroyed in the previous generation, so I actually don't have the ability to just summon random spawns of instant demonic monsters. There has to be a reasonable defensive force on hand to protect the demon. While he has access to some demon types which could disguise themselves in human society, they can't summon reinforcements, which means he has to logically have conventional backup.
I guess I'm worried they'll take what's supposed to be a significant challenge and turn it into a curbstomp. Anyone got any suggestions for enemy force builds to limit a magic-heavy party big on movement magic and Black Tentacles to screw the other side?