Goblin Stickylord

Dr. Ripfang Muk Muk's page

300 posts. Organized Play character for Pirate Rob.


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Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Stuff looks good.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

End of turn will save: 1d20 + 13 ⇒ (16) + 13 = 29

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang struggles a bit to make progress in the flood, but stays inside their smoke cloud as they then quick bomb blue with a coagulated Dwarven Daisy before the water gets any worse.

bomb vs blue: 1d20 + 17 ⇒ (5) + 17 = 22
fire damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10
No Splash, On hit: 3 persistent fire damage and Fort DC 24 or be dazzled for 1 round.

Dr Ripfang then rubs his pendant and gives guidance to Knab while his familiar draws a healing elixir.

Stride, QuickBomb, Quidance. Independent Familiar draws Elixir of Life. Current hands: Ripfang Empty/Elixir of Life | Familiar Empty/Elixir of Life.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang's familiar hands them a cat's eye elixir which they promptly down so they can stay in their smoke cloud.

Dr Rip fang then quick bombs blue with a coagulated Dread Ampule.

bomb vs Blue: 1d20 + 18 ⇒ (12) + 18 = 30
Mental damage: 2d6 ⇒ (5, 1) = 6
No splash, 2 persistent mental on a hit and Frightened 1 on a hit, frightened 2 on a critical hit

Dr Ripfang then draws a healing elixir.

Independant Familiar hands Ripfang Cat's Eye. Consume Cat's Eye, Quick Bomb Blue, Draw Healing Elixir.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Frightened Reflex: 1d20 + 19 - 1 ⇒ (16) + 19 - 1 = 34

Dr Ripfang totally dodges the mental lash.

I think yellow may be missing their persistent fire 3damage, and check to end it.

Ripfang hustles up to the water's edge and Quick Bombs her with Sticky Algae
Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. Depending on how deep she is, I might suffer range penalties.

frightened algae bomb vs Purple Succubus: 1d20 + 18 - 1 ⇒ (17) + 18 - 1 = 34
Poison Damage: 2d8 ⇒ (2, 8) = 10
2 Splash. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water.

Finally Dr Ripfang's organ grinder monkey independently hands him a smokestick which he lights up for defense.

Will vs Doom Aura: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
Dr Ripfang remains frightened.

Stride, Quick Bomb(Craft/Throw), <Independent Familiar Hands Item> (Now has Cat's Eye Elixir in one hand, and other is empty), Activate Smokestick.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang sprints to catch up with his allies, rubbing his pendant for guidance as he quick bombs yellow with some alchemist fire.

doomed/guidanced alchemist vs vs yellow: 1d20 + 18 + 1 - 1 ⇒ (7) + 18 + 1 - 1 = 25
fire damage: 2d8 + 1 ⇒ (3, 7) + 1 = 11
3 Persistant on a hit, 2 Splash

New Doom dave: 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24

Stride, Guidance, Quickbomb.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Oops on the save, thanks, I even read the post twice, but somehow read the save as being the further creatures.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang quickly crafts a mistform elixir and feeds it to Merian before quick bombing the red fish monster.

bombs-range at red: 1d20 + 18 - 2 ⇒ (17) + 18 - 2 = 33
lightning damage: 2d6 ⇒ (4, 5) = 9
2 splash, and on a hit, off guard until the beginning of my next turn.

Concealment for 1 minute for Merian.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang will check.

Stealth: 1d20 + 18 ⇒ (13) + 18 = 31

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang nods enthusiastically.

"Turn the dials!"

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Withe Knab figuring things out Dr Ripfang helps remove the facet.

Thievery: 1d20 + 14 ⇒ (10) + 14 = 24

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang continues his and Rawiri's elixir addictions.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Ripfang Sneaks.
Stealth(E): 1d20 + 16 ⇒ (20) + 16 = 36

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Would use stealth on this obstacle +6 over Athletics, 21 over 15 might matter.

Ripfang sneaks the supplies along.

Stealth: 1d20 + 18 ⇒ (2) + 18 = 20

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang lets his dental assistant row.

hireling athletics: 1d20 + 12 ⇒ (3) + 12 = 15

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting
Zarina Silvermist wrote:


She also downs a Moderate Healing Potion.
[dice=healing]3d8+10

I think as per discussion we took an hour break and are all at full.

Envoy's Alliance

1 person marked this as a favorite.
M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Let's try Sea Race, I think I haven't done that one.

I'm certain we can all easily be full in an hour, but if desired I'm happy to roll medicine and versatile vial healing etc.

Dr Ripfang Daily/Encounter resources:

Daily Alchemicals remaining:
Dread Ampule [Splash > Persistent]
Cat’s Eye Elixir
Slick Algae [Splash > Persistent]

4 Versatile Vials available + Quicksilver/Drakeheart
---
1 Permanent Smokestick used
Familiar holding Smokestick(Permanent)/Cat's Eye Elixir
---
Battle Medicine used today on:
Kamil
Dr Ripfang
Zarina
Once Per Day bonus Battle Medicine still available.


---

Envoy's Alliance

1 person marked this as a favorite.
M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

I might suggest now is a good time to take the 1hour break.
Let me refresh my vials, and make sure everybody is nice and full.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

With the Drakes and their tails dealt with Dr Ripfang visits Zarina.

Battle Medicine DC 20: 1d20 + 19 - 1 ⇒ (18) + 19 - 1 = 36
crit for Zarina: 4d8 + 15 ⇒ (7, 3, 7, 7) + 15 = 39

From there Dr Ripfang throws a coagulated Dwarven Daisy.

Daisy vs Dragon - Frightened: 1d20 + 18 - 1 ⇒ (6) + 18 - 1 = 23
Hero Point if that misses: 1d20 + 17 ⇒ (8) + 17 = 25
fire damage+Burn it!: 2d6 + 1 ⇒ (5, 4) + 1 = 10
2 persistent on a hit (no splash) and Fort DC 26 25 or be dazzled for 1 round.

Finally Dr Ripfang's familiar hands him an elixir of life, and he feeds it to Merian.

elixir of life: 3d6 + 6 ⇒ (3, 4, 4) + 6 = 17

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

fort save-frightened: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30

Ripfang avoids some, but not all of the poison.

Will get a turn posted later, hopefully after seeing some ally saves, or else we'll see some If/Thening

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Reflex-Frightened: 1d20 + 19 - 1 ⇒ (18) + 19 - 1 = 36

Dr Ripfang has no trouble dodging the mucus.

Then Dr Ripfang crafts/tosses a dread ampoule.

bomb vs Green: 1d20 + 18 - 1 ⇒ (8) + 18 - 1 = 25
Mental Damage: 2d6 ⇒ (1, 4) = 5
2 Splash and On a hit, the target becomes frightened 1, or frightened 2 on a critical hit.

After that Dr Ripfang draws and feeds Rawiri a versatile vial.
healing: 2d6 ⇒ (4, 4) = 8

While his familiar independently reloads an elixir of life.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Opps, good catch on the bonus and frightened, I feel like I've been off my game and making a lot of mistakes here. So if we drop the last 2d8 that's 3 less healing and we'll just hit myself for the 22. I'll still chuck the bomb at red, and I'll feed the elixir to Rawri for 17 healing for them. Thanks again for being on top of things.

Envoy's Alliance

1 person marked this as a favorite.
M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

3d8's a little short for 4th level slots, no?

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

With it being a little crowded around Merian, Dr Ripfang moves over to Zarina and tries to patch them up.

doctor's visitation/Battle Medicine DC 20: 1d20 + 19 ⇒ (11) + 19 = 30
crit healing: 4d8 + 15 ⇒ (3, 4, 2, 1) + 15 = 25

From there Dr Ripfang quick bombs red with a pre-jellied Bottled lightning.
bomb vs Red: 1d20 + 18 ⇒ (18) + 18 = 36
electric damage: 2d6 ⇒ (6, 3) = 9
No Splash, instead 2 persistent. Target is also off guard until the start of my next turn.

Dr Ripfang's organ grinder monkey then pops up and independently hands him and elixir of life which he uses to further help Zarnia.

healing for Zarina: 3d6 + 6 ⇒ (3, 2, 6) + 6 = 17

Doctor's Visitation<Stride/Battle Medicine>; Quick Bomb<Draw/Throw>; Independent Familiar hands me elixir; Feed to Zarnia.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Will vs Fear: 1d20 + 13 ⇒ (11) + 13 = 24

Ripfang cowers a bit at the mighty dragon.

reflex vs poison breath - Frightened 2: 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34

And uses that cowering to duck behind the ship railing to avoid some of the breath weapon.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang follows up by crafting and drinking a Mistform elixir.

Concealed for 1 minute.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang shouts "Repel boarders!"

and quickly crafts/tosses the most foul smelling contraption ever at the big green dragon.

skunk bomb vs dragon: 1d20 + 18 ⇒ (6) + 18 = 24
poison damage: 2d4 ⇒ (2, 2) = 4
2 poison splash (All damaged make Fort DC 22, if only hit by splash increase level of success
Critical Success The target is unaffected.
Success The target is sickened 1.
Failure The target is sickened 1 and slowed 1 while sickened.
Critical Failure The target is blinded for 1 round, sickened 2, and slowed 1 while sickened.

Rest of turn coming in a bit.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Sure, FtE does 2 things. 1: You may use level as proficiency (useless if you're already trained+) and you get a +3(From Master) circumstance bonus. Assuming Follow the Expert applies, nothing stopping you from at least getting the circumstance bonus. so +3 to those!

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang appreciates Rawiri's singing as they go to work reparing all the things.

crafting: 1d20 + 19 ⇒ (4) + 19 = 23
2craft2ing: 1d20 + 19 ⇒ (3) + 19 = 22
craftingMwangiDrift: 1d20 + 19 ⇒ (13) + 19 = 32

Ripfang is a master, so unless anything is stopping us, folks should be able to follow the expert and roll at level +3 (+int)

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

easy crafting: 1d20 + 19 ⇒ (4) + 19 = 23

Dr Ripfang continues to attempt repairs.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr. Ripfang gets to repairing.

Crafting: 1d20 + 19 ⇒ (7) + 19 = 26

Envoy's Alliance

1 person marked this as a favorite.
M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Lets repair the ship.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripdang smiles and thinks to himself I'm glad somebody appreciates me, unlike the dental licensing board in Absalom, they never understood me.

Occultism: 1d20 + 15 ⇒ (19) + 15 = 34

Dr Ripfang wastes no time in drinking a potion.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Ripfang passes out more mixed stained glass vials.

Free Knab Healing: 2d6 ⇒ (1, 1) = 2
Free Zarina Healing: 2d6 ⇒ (3, 5) = 8
Free Ripfang Healing: 2d6 ⇒ (1, 3) = 4
Free Rawiri Healing: 2d6 ⇒ (6, 3) = 9
Free Kamil Healing: 2d6 ⇒ (6, 2) = 8
Free Merian Healing: 2d6 ⇒ (6, 6) = 12

Ripfang will create/drink an infused Soothing Tonic for 30hp back over a minute.
Ripfang will treat wounds on Zarina, Rawiri, Kamil, Merian thanks to Ward Medic.

Treat Wounds DC 20: 1d20 + 19 ⇒ (15) + 19 = 34
healing: 4d8 + 15 ⇒ (7, 4, 4, 5) + 15 = 35
Removes Wounded condition as well.

Status:

Knab (74/106)
Zarina (59/78)
Dr. Ripfang (81/82)
Rawiri (83/87)
Kamil (72/72)
Merian (62/92)

I think we've got at least 1 healing aeon stone. I can also provide up to 3 additional 30hp healing elixirs currently and some various other slightly less convenient options as well.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

There's a feat that lets you block reflex saves. I think Marian counts as the most wounded so well let Rawiri pick them up.

Dr Ripfang takes advantage of his medical training to move uver to Kamil and pick them up.

Doctor's Visitation to stride and battle Medicine.
Battle Medicine DC 20: 1d20 + 19 ⇒ (11) + 19 = 30

crit DC20 healing + Medic: 4d8 + 15 ⇒ (1, 8, 2, 8) + 15 = 34

Dr Ripfang then tries to deal with the bigger problem of the giant whale and the harpoon.

Medicine to get the hook out: 1d20 + 19 ⇒ (6) + 19 = 25
Hero Point if that's a fail: 1d20 + 19 ⇒ (14) + 19 = 33

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Society: 1d20 + 15 ⇒ (15) + 15 = 30
Medicine: 1d20 + 19 ⇒ (6) + 19 = 25

Dr Ripfang nods to Rawiri and mostly repeats the information shared "That Orca is older than the eye and she's got a harpoon stuck in 'er. I think she's trying to use the ship to get it out!"

It may be the hard way, but it's what Ripfang is good at as he rubs his pendant for guidance and tries to help streamline the ship in quick order.

Crafting+Guidance: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Ripfang's turn is a couple posts up, but pretty bad.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang tries to swim away.

swim w/Depths-Enfeebled: 1d20 + 10 - 3 ⇒ (1) + 10 - 3 = 8

but just flounders.

Failing to make progress Dr Ripfang draws and drinks and Elixir of Life.
lesser elixir of life: 3d6 + 3 ⇒ (1, 1, 5) + 3 = 10

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Opps, sorry about the damage type, I wrote acid damage on my notes for Sticky Algae, it's poison though, totally a mistake on my part.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Swim (Trained from Pearl): 1d20 + 10 ⇒ (16) + 10 = 26

Dr Ripfang makes a bit of progress forward in the water, before mixing and chucking a Sticky Algae Bomb at Purple.

Quick Bomb -range at Purple+1 Guidance: 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19
acid damage: 2d8 ⇒ (3, 6) = 9
Ignores underwater penalties/restrictions and 2 splash to Red/Purple/Orange on anything except a critical fail.

Dr Ripfang's bag pops open as a little organgrinder monkey, that looks to have been made out of spare parts pops up and hands Dr Ripfang a Smokestick, Dr Ripfang promptly breaks it open, filling the nearby area with smoke, protecting himself and his allies.

I don't see any reason why a smoke stick shouldn't work underwater. Concealment in and out of the cloud. Not bothered if GM decides it doesn't work, or other limitations etc.

Independent/Manual Dexterity Familiar now has 1 Infused Elixir of Life and an empty hand.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Dr Ripfang starts to open his mouth, and finds Merian nearly making his exact same argument.

Dr Ripfang shrugs and thinks to himself, Just because somebody else already made it doen't make it a bad argument.

"Remember the bonds of the Society, and report and cooperate."

PFS Lore: 1d20 + 14 ⇒ (17) + 14 = 31

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Ward Medic Treat Wounds DC 20 for Ripfang and Rawiri: 1d20 + 19 ⇒ (4) + 19 = 23

Ripfang healing: 2d8 + 15 ⇒ (6, 8) + 15 = 29
Rawiri healing: 2d8 + 15 ⇒ (7, 2) + 15 = 24

Ripfang also drinks a coagulated versatile vial: 2d6 ⇒ (6, 5) = 11

We should all be full

---

PFS Lore: 1d20 + 14 ⇒ (11) + 14 = 25

"See, look at all our wayfinders! We're definitely Pathfinders."

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Will save: 1d20 + 13 ⇒ (18) + 13 = 31

Dr Ripfang finally manages to focus on the task at hand. Standing up Dr Ripfang tries repeating the words slowly and loudly "YES... PATH.... FINE... DERS..."

PFS lore: 1d20 + 14 ⇒ (5) + 14 = 19

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Will save: 1d20 + 13 ⇒ (1) + 13 = 14

Dr Ripfang is disoriented and hits the deck. There he tries to sort out some of his own wounds before working on the haunt.

Battle Medicine DC 20: 1d20 + 19 ⇒ (9) + 19 = 28
healing w/Medic Dedication: 2d8 + 15 ⇒ (4, 5) + 15 = 24

PFS lore: 1d20 + 14 ⇒ (15) + 14 = 29

Prone and Off-Guard. 23+24=47

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Will save: 1d20 + 13 ⇒ (13) + 13 = 26
Dr Ripfang doesn't let the giant ghostly whale distract him as he moves up to the mast and tries to do something about the haunting spirits.

I don't see a skill list for disabling the haunt, so here's a guess.

Occultism: 1d20 + 15 ⇒ (2) + 15 = 17
Hero Point Occultism: 1d20 + 15 ⇒ (2) + 15 = 17

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Ripfang joins Rawri on the rocks.

acrobatics: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33

From there Dr Ripfang makes the easy leap to the deck and gets a hand up from his dental assistant in climbing up to the crow's nest.

athletics to climb DC 15: 1d20 + 12 ⇒ (13) + 12 = 25

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

I can crit fail at these saves all day!

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Thievery: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19

Dr Ripfang looks in all the obvious goblin hiding places.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Dr Ripfang beams a giant toothy smile and looks around.

Envoy's Alliance

M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

No opinion here, and of course I don't remember which I did when I played this before.

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