Theldrat

Dr. Paul Udko's page

78 posts. Alias of Aubster.


Full Name

Dr. Paul Udko

Race

Alienist

Classes/Levels

Sanity initial 8 current 7/Stability 10 (Spent 1 point so far)

About Dr. Paul Udko

Dr. Paul Udko
Drive: Curiosity
Occupation: Alienist

Pillars of Sanity: The unflagging advancement of scientific understanding, Your belief in the ability of the human mind to expand its understanding to encompass anything it can perceive.

Sources of Stability: Jonas, one of your early patients, whom you treated at Dixmont.
Dr. Masterson, a close friend on the Providence licensing board.
Dr. Johns, a professor of behavioral science at your alma mater.

Background: At medical school, your interest in the intricacies of the mind far surpassed any draw the menial functions of the rest of the body held. Your professional career began at Dixmont Hospital for the Insane, where your curiosity continued to thrive. While your contemporaries were primarily driven to cure their patients of their psychological afflictions, you’d rather prolong them if only to study them better. As the Great Depression set in and the hospital lost a majority of its funding, you decided to go into private practice rather than
suffer a reduced salary. But the inane complaints of the clients who could afford your services soon bored you, and you began to seek out stranger and more disturbed customers - whether they had the cash or not.

Personality: You are driven by a need to discover that which is unknown and to understand that which is elusive. From time to time this compulsion has seen you neglect good hygiene, offend the overly sensitive, and propose the unthinkable for the sake of argument. It probably explains your continued bachelorhood. Even for the social drawbacks it brings, though, you are never more alive than when debating and dissecting wild theories with the potential to explain even wilder peculiarities. You would not change the fundamental makeup of your psyche if you could.

Connection: You were hired to consult a pharmaceutical magnate named Walter Winston. Having just left Dixmont, you welcomed the stable source of income. The man had suffered some ordeal in 1924 and, according to his family, had never been the same since. At the time, you were less interested in what happened to him than the psychological barriers he had constructed to block it out. When his wife passed away in 1932, you were let go. Then when you heard that Walter died earlier this year, you suddenly became intrigued by the incident that haunted this man’s life. When his daughter Janet Winston-Rogers telephoned, you thought you might have your chance to find out the truth — or something close to it.

Academic Abilities: Accounting 0, Anthropology 1, Archaeology 0, Architecture 1, Art History 0, Biology* 2, Cthulhu Mythos 1, Cryptography 0, Geology 0, History 0, Languages 2 (German*, Latin*), Law 1, Library Use* 2, Medicine* 2, Occult 0, Physics 0, Theology 0

Interpersonal Abilities: Assess Honesty* 4, Bargain 0, Bureaucracy 1, Cop Talk 0, Credit Rating 3, Flattery 1, Interrogation* 2, Intimidation 0, Oral History 0, Reassurance* 4, Streetwise 0

Technical Abilities: Art 0, Astronomy 0, Chemistry 0, Craft 0, Evidence Collection 0, Forensics 1, Locksmith 0, Outdoorsman 0, Pharmacy* 2, Photography 0

General Abilities: Athletics 2, Conceal 0, Disguise 0, Driving 4, Electrical Repair 2, Explosives 0, Filch 0, Firearms 4, First Aid 8, Fleeing 6, Health 10, Hypnosis 0, Mechanical Repair 2, Piloting 0, Preparedness 0, Psychoanalysis* 10, Riding 0, Sanity 8, Scuffling 4, Sense Trouble 7, Shadowing 2, Stability 10, Stealth 2, Weapons 0