
DrMoustachio |
@Weirdo Well, firstly they are relatively new to the pathfinder/D&D. I need to give you a bit of background info so you understand what was happening. (The whole campaign is set in a world of my creation that I have been working on for long time) The party members were seeking council of an elder elf who is an important figure in the elven society. Not only she is an important, and a very very old figure, she is also considered a High Mistress. High Mistress and High masters are a rank above nobles within the elven society and do important political business. To see such a high figure they were instructed by a secretary of the high masters guild that they will need to show their worth to meet up with them but even then it will take a lot for nobodies to meet up with her. A low class High Master overheard their struggle and felt sorry for them and decided to give them a chance. He can arrange the meeting as long as they prove their worth to him first.
They were sent on a small task at first, they failed HORRIBLY and did everything that they shouldn't do at that quest. The second quest they did it rather excellent job and actually surprised me on their methods. The third task was to kill the assassin's GL. Now the info they received SHOULD make them question the quest giver more or at least the task but due to the desperation of the main quest they are on they have to finish this side quest quick. so they did not bat an eye twice on the situation. They took what he said as truth and went a long with it without doubting his words or investigating the situation a lot further.
The Assassin's GL would've fought to the death for a good reason of her own, and the party didn't even think of just knocking her unconscious and questioning her or her members. The High Master was supplying them with half truths and not the full details. Their sense motive failed as only one attempted and he rolled very very poorly. The quest giver did in fact say that negotiations is far over, they attempted and it failed. No more chances for the guild, their leader has to be brought down. The Paladin didn't use smite evil in that combat at all and in the second combat against the guy he only noticed after delivering one last hit in which he sensed it but before he could react and put 1 and 1 together, his ally already delivered the killing blow.
I agree that they should question and research their actions very carefully. That they sometimes need to take things slow and check things instead of rushing. They had a few moments where they could've done so, I'm slowly teaching them the ways, however it is creating a very very interesting storyline.