
Dr. Igor |

Sean K Reynolds wrote:They work similarly. HS trumps the need for cover/concealment, but you have a penalty on the check. HIPS trumps the need for cover/concealment, but it requires a nearby shadow, and has no penalty.
for further clarity: does it only trump the need for concealment to enter stealth? or does it also trump the need to end your turn in concealment to not break stealth?
"" wrote:Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).
The reason this question has come up is that one of our players seems to have found a loophole that will allow essentially a permanent Improved invisibility at 15ht level. 6 attacks at +7d6 sneak attack, 5' shift to stay in stealth.