Baby Chimera

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Dr. Igor wrote:
Sean K Reynolds wrote:

They work similarly. HS trumps the need for cover/concealment, but you have a penalty on the check. HIPS trumps the need for cover/concealment, but it requires a nearby shadow, and has no penalty.

for further clarity: does it only trump the need for concealment to enter stealth? or does it also trump the need to end your turn in concealment to not break stealth?

"" wrote:

Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).

The reason this question has come up is that one of our players seems to have found a loophole that will allow essentially a permanent Improved invisibility at 15ht level. 6 attacks at +7d6 sneak attack, 5' shift to stay in stealth.


Sean K Reynolds wrote:

They work similarly. HS trumps the need for cover/concealment, but you have a penalty on the check. HIPS trumps the need for cover/concealment, but it requires a nearby shadow, and has no penalty.

for further clarity: does it only trump the need for concealment to enter stealth? or does it also trump the need to end your turn in concealment to not break stealth?

"" wrote:

Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).


In the combat rules under free actions it states that you can take free actions with other actions... so if you have a move action, you can take free actions (I'll put my relevant pastes below)

Also in the combat section is suggests that if your round is limited in what actions you may take, that you still get your swifts and frees, as long as you still have at least a move or standard available to you.:

Here are the pastes from the PFSRD (Emphasis mine)

Quote:

Free Action

Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.

Some combat options are free actions meant to be combined with an attack. Often, these are feats with specific limitations defined within the feat—for example, Cleaving Finish gives you an extra melee attack, but only after you make an attack that drops a foe. Source: PPC:MTT

Restricted Activity

In some situations, you may be unable to take a full round's worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free and swift actions as normal). You can't take a full-round action (though you can start or complete a full-round action by using a standard action; see below).

I think the only GMs that are denying you free and swift during nausea or other restricted rounds really like to make their players suffer.