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![]() @Removal of Touch AC suggestion I really must protest against this change in rules. C'mon, Corvo. You already talked me into nerfing the 5 range touch AC for advanced firearms to down to 1 (if/when they ever show up) and agreed to limiting mount/companion actions to only Aid Another actions. Give me at least this to look forward to. ![]()
![]() Hello there, folks. I'd be the gunslinger in question. Now I know that its probably poor form to peek in on a GM's thread (Hi Corvo!), but I'm genuinely curious as to what could contribute to being a challenge to a gunslinger. I've already discussed with my GM much of what's been said in this thread as advice for challenging my character, but I'm curious as to what the forums-at-large can provide. Anyway some additional details on the character in question.
- His gunslinger archetype is Gulch Gunner, which specializes in close-quarter gunplay.
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Male Mousefolk Gunslinger (Gulch Gunner) 10/ Ranger (Yokai Hunter) 8/ Grand Marshal 2
![]() Dovanik thanks the young man once they come to an agreement over lodging. He takes the key from the lad and re-enters the room. The state of the room looked reasonable -if somewhat basic- and the price was fair. With the upcoming festival room prices were sure to become a premium. Now alone, he pulls the hood from his head revealing his rodent-like features. A pair of beady, blue-gray eyes shine with a kind yet cunning intelligence over a short, pointed nose. Sighing, he rubs his fan-like ears which had crinkled slightly from all the time with his hood up and readjusts his hat, tucking in a few strands of hair from the shock of white that ran down the back of his otherwise chestnut-furred head. Discretion was all fine and good, but it could get awfully uncomfortable sometimes. He shrugs off his travel bag and places at the foot of the bed. Then, pulling out the necessary components from a pouch on his person, he weaves an alarm spell on the floor in the center of the room. The inn was indeed a nice place, but it didn't hurt to be careful regardless. (Cast: Alarm Spell; mental alarm; 20 ft. radius; 20 hours duration) Satisfied with his preparations, Dovanik pulls the cloak over his head again and heads back into the inn proper, hoping to grab a bite to eat before turning in for the night. ![]()
Male Mousefolk Gunslinger (Gulch Gunner) 10/ Ranger (Yokai Hunter) 8/ Grand Marshal 2
![]() Everything looks fine mechanically, although I would have recommended a class that could better take advantage of your stealth, like a rogue. Aside from that, there's only a minor duplication typo under your racial traits. (Man, I wish that this site had that teletype format like on Rpol. Character sheets look so ugly without proper spacing.) Edit: Your base Reflex save would actually be: +7. Remember to take the best growth path (in this case ranger + s.dancer) for each save. ![]()
Male Mousefolk Gunslinger (Gulch Gunner) 10/ Ranger (Yokai Hunter) 8/ Grand Marshal 2
![]() Well at least it wasn't 3 hours in the dungeon... Got rid of the Land Spirit for a ranger/shadowdancer combo, I see. I think there might have been some overlap there with the ranger archetypes though, woodland stride to more exact between the urban ranger and freebooter. It'd actually work otherwise. I'd just pick one stride though and not worry about it too much. (Hehe, you forgot to put ranger in your title as well.) ![]()
Male Mousefolk Gunslinger (Gulch Gunner) 10/ Ranger (Yokai Hunter) 8/ Grand Marshal 2
![]() Good to have you on board, Evo. Don't worry about the whipping, those are just how he shows his love. (Also, I noticed a minor typo in your character sheet. Your sheet and abilities are saying Oracle, while your title says Sorcerer.) ![]()
Male Mousefolk Gunslinger (Gulch Gunner) 10/ Ranger (Yokai Hunter) 8/ Grand Marshal 2
![]() Dovanik disembarks from the small fishingboat, the hood of his cloak shifting slightly as he gives the kindly old fisher a nod of gratitude for his kindness. And although the old man said that he charged no fee for the ride, Dovanik still feels obligated to pay for services rendered, and 'accidentally' leaves a silver coin behind on the boat. (-1 Silver Piece) On the docks he readjusts his cloak, making sure that it covers his features. The mousefolk had kept his face hidden for the duration of the voyage, mostly to avoid any awkward situations with the few other passengers on the boat. He knows that some tended to be skittish when it came to his rodent-like features and now wasn't the time to make the natives nervous. He makes his way through the darkening streets, noting that it looked like a local festival was being set up. That'd be a nice distraction while he pieced together the mystery behind this island, after all he wasn't exactly here on official business so there was no need to rush. He picks a tavern that looked reputable enough for him to stay in for the night without the risk of being mugged in and enters. 'Ah, they even have entertainment,' he thinks happily, pleased at his choice in establishments, as he sees a human woman in a corner playing a harp. ![]()
Male Mousefolk Gunslinger (Gulch Gunner) 10/ Ranger (Yokai Hunter) 8/ Grand Marshal 2
![]() @ Corvo
Oh, and I found an interesting weapon ability for the party bards to look at while leafing through the 3.5 Item Bible. Harmonizing:
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Male Mousefolk Gunslinger (Gulch Gunner) 10/ Ranger (Yokai Hunter) 8/ Grand Marshal 2
![]() Mmm, that's why I picked him in the first place. I was originally going to just use the standard pistolero archetype, then I saw this one and found it to be more dynamic (not to mention a fun risk/reward system). And with the Point blank Master/False Opening feats I can now choose when I want to provoke an AoO too. Also, did the captain drop out of the game? I can't seem to find his character anymore. ![]()
![]() What would you say be better overall: a Ring of Foe Focus or a Gravewatch Pendant? The ring is a more general but single target defense (+2 to AC and saves against a designated target), while the pendant affects all undead (and only undead) that try to hit me (doubly so for incorporeal undead) at the cost of the undead seeing me more easily (-2 attack penalty for all undead targeting wearer, -4 attack penalty for incorporeal undead, +4 perception for undead finding the wearer). ![]()
![]() @ Maddox
Focused shot is a given of course. From there, its all a matter of personal style really. You probably already know all this though, but I'm just giving what I know. @ Corvo
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![]() I don't see a problem with using items from 3.5, although I am not very familiar with them, so use your best judgement there. As for a starting point, I'm inclined to either start directly on the island and have our arrivals as part of our back-stories (for a bit of creativity) or a little before, sort of like a 'you all meet on the boat there' type thing. Oh, and Hi there, Maddox. Glad to have you aboard. ![]()
![]() Corvo Spiritwind wrote:
Hmm, not how I'd personally interpret that sentence given the following paragraphs, but I'll accept that as your personal ruling on the matter. ![]()
![]() Corvo Spiritwind wrote: I was under the impression that a weapon is MW, then +1(which overrides mw) and then it can be enchanted with abilities. So a +1 Endless Ammunition(+2) costs as much as a +3 weapon, +1,000gp from Adaptive. Hence the cost for weapons and armor goes from 1 to 10, but you can only have +5 in abilities and +5 in enhancement. Looking at the page that deals with magical weapons, I can't seem to find where they state that you can't have a special ability bonus higher than +5; only that you can't have an enhancement bonus higher than +5 and that the total modified bonus must be no higher than +10. Now if that's your personal ruling on the matter, I understand and will abide, but I can't seem to find that in the RAW. ![]()
![]() Corvo Spiritwind wrote: Just never mind that, it's too minor a detail to really bother with it in the long run. You could still get a Rifle later on, perhaps for some long range headshots before you close in with your pepperbox? Thanks, and you're right, I could. I could even make one myself (later of course) if you'd allow it. I am qualified to make all kinds of firearms thanks to the Gunsmithing feat. That item was actually on my 'wishlist', heh. ![]()
![]() I understand. If we're going with emerging firearms, I'll just stick with a pepperbox pistol. I am unable to switch to a different firearm later on and still gain the Dex bonuses because Gulch Gunner archetype only gets the first Gun Training ability from the main Gunslinger class. As an aside, my character's is mostly going to be mixing it up at close/melee range as a sword and pistol fighter. (Um, say can I finagle that free hand reload thing with a Sleigh of Hand check or something?) ![]()
![]() Ugh, they had absolutely no good icons for rodents. This one's nowhere close to representing my character, but at least it doesn't look like its going to try and gnaw at someone's ankle in a diseased fury. Anyway, a question I should have asked beforehand:
- Kpatrol88 Edit: Augh! lost half an hour's work on my profile due to an automatic logout. :( |