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![]() Vic Wertz wrote: [Replying to Robert Jordan] Following that logic, you would prefer we were selling new players the exact same Core Rulebook that we introduced several years ago, complete with all the problems that we've identified and fixed in the years since? I'm not a fan of that plan. Actually, I think that would be best. (Hang with me for a second). You keep putting out the original book (update little things like spelling and typos) and you constantly update the Errata document with any other changes. That way older books aren't invalidated, and the new changes are free to anyone who wants them.(Correct me if I'm wrong, but isn't that the way WotC handled 3.5 errata?) ![]()
![]() I agree with everything you said, chbgraphicarts, with only 1 exception (and only because I don’t think you went far enough). I think switching between identities should follow the same progression as Bardic Music:
And – it would be nice, but not necessary – if there was a last increase to an immediate or free action at 17th or so. Always keep in mind that a 1st level caster can cast Disguise Self as a standard action with a +10 bonus. A class whose whole shtick is Clark Kent ducking into a phone booth should be as good as a 1st level caster who took one spell. Lastly, an alternative is to make it longer (no more than a full round action though), but allow a Bluff check to create a diversion to hide and change as a standard action. ![]()
![]() Hey! You're in luck. I did this exact thing with my group. I started off with Dragon's Demand as you did, then: Next Steps:
#2 Realm of the Fellknight Queen (7-9)
The campaign fell apart halfway through #3 because I was studying for the CPA exam, but the group actually really wants to pick up where we left off. Pull your players into #2 by changing the wedding to a celebration for Azmur and Rima's new baby. Change the fluff a little for #2, describe everything as shadowy instead of woodsy, and place a threatening BBG in the mirror at the end with a glimpse of the falling star hitting Golarion to show the PCs where to go for #3. After that, read the next adventure before the previous one is done and try to connect them as logically as possible. Dropping a message into the final bad guys possessions from his boss is a time-honored plot hook. Whatever you do, FLUFF IS KING! Adventure set on the wide open plains of the steppe? Change the grass to oily black tentacles.
Good Luck and remember - be creepy! ![]()
![]() Volvogg wrote:
Yeah, the free copy thing (for the first ten posters) was mentioned on his Facebook page back in October. I just saw it and figured there was no harm in asking, but I understand I am really relying on his generosity as that offer could be considered very expired. ![]()
![]() I thought Mythbusters actually disproved this? Wait, here it is: Episode 11 There is still some debate based on how big the ship is and where the unfortunate soul is standing on the ship. As for him having to swim faster that the ship was sinking in order to escape it - I am not sure it would work that way with (proceed with caution here) real world physics. For instance, would you have to move faster than the car you are inside of in order to move from the back seat to the front? He would already be moving at the same speed as the ship, I do not believe he would have to move faster than the ship as he is already moving at the ships speed. |