Doug Sundseth 336's page

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Liberty's Edge

Yesterday, in one of the campaigns I play in, we were fighting goblins with regeneration. (The DM described it as minor, so I'm guessing 1 HP/round.) We know that fire and acid do lethal damage.

He asked my opinion about what an appropriate CR might be. His first opinion was CR 1/2; I thought CR 1. I'm sure the increased experience for CR 1 played no part in my initial reaction.

8-)

It might help to know that the world is (or seems at present to be) very low tech. We have no access to anything alchemical or even to torches, and even wood is difficult to obtain.

What is your opinion of the most appropriate CR? (Upon reflection, I'd probably increase the goblins' hit points a bit and call them CR 1, since they feel about like CR 0.8 in retrospect.)