DungeonMaster
The last goblin badly injured single moves back and fires two shots at mia hits: 2d20 ⇒ (20, 3) = 23 +8, +3 to hit. So one crit for dmg: 1d6 ⇒ 3 X2 + deadly: 1d10 ⇒ 5 11 dmg. the other missed
DungeonMaster
So while Mia misses, Alanosse hits the pirate 3 times, nearly killing it, but it survives.
DungeonMaster
All 3 goblins move forward as one action, one was next to an eagle if it has aoo.
And the other one is closest to a pink fairy hit: 1d20 + 8 ⇒ (9) + 8 = 17 dmg: 1d6 ⇒ 1
DungeonMaster
Sorry for the delay folks.
They try to jab Mia with longspears hit: 1d20 + 11 ⇒ (14) + 11 = 25 to hit dmg: 1d8 + 4 ⇒ (5) + 4 = 9
DungeonMaster
Workers dive for cover as the next wave of pirates arrive. More monkey goblin pirates swing in with a hearty call of “Oook-oook-oook!” Meanwhile, a new threat lurks below as underwater swimmers rapidly approach the docks. The 2nd wave comes in You may capture these ones if you want one alive for info, these goblins and pirates are more intelligent. To capture one you either have to finish one off with nonlethal damage or succeed at an intimidate check when a creature is at half HP or less.
DungeonMaster
Mia Moja wrote:
You actually have a 2nd wave coming in one minute. But the NPCs can heal you at one healing potion per round, so you would be healed nobody is hurt. The Pathfinders have one minute, but it is time to make some repairs.
DungeonMaster
Alright so High in the Mountain
Sindrailla fears the first one not, but the 2nd one must have been louder or scarier as she is shake in his shoes. She still delivers 2 good blows into the goblin. and Shakes off part of a crit fail. Frightened 1 now, but she is frightened to the 2nd Gorilla and not the first. So while frightened applies to the character as a whole, it does matter which Gorilla you are frightened against and which one you are not, as you are also flat footed against the Gorilla that does have you frightened. Also I moved you, there is one goblin, the other 2 Gs aren't there. It was difficult terrain moving across the boats like that but you had more than enough movement to make it, given a certain path, also because I don't feel like retconning things and you may have remembered the map when 3 goblins where there.
Old Grim fears no Pirate and shoots the goblin, actually it is dead. reflex: 1d20 + 11 ⇒ (3) + 11 = 14 The pirate is in pain but it survives. Alanosse shoots that pirate even after being critically frightened by it. She is also frightened by the 2nd pirate but not as much. She shakes some frightened off a little. She is currently frightened 1 total, but frightened 1 against pirate 1 who is dead when Mia goes and frightened 0 against pirate 2 who is alive. Mia fears the first one not, but is shook up by the 2nd one. She blasts the 1st one Gorilla hard. killing it.
DungeonMaster
Atlach hits but doesn't crit. Unless you are part rogue or something where he is offguard. His AC is 20, just have to doublecheck, but a hit for now.
DungeonMaster
Sorry for the delay, post coming. Strange indeed, but I'm sure they have a reason. The wooden docks creak underfoot as Olad leads the way off the Lucky Duck. “I have a few other options for—” he breaks off as a commotion starts near the docks. Dozens of rough-looking goblin sailors swarm throughout the area, lighting fires in the shipyard and brandishing weapons. They shriek gleefully as terrified dockworkers scream and scramble out of the way. Plumes of smoke rise, and the scent of burning wood fills the air.
Nairaba and Kitsch: As noncombatants, Nairaba and Kitsch run and hide during combat, but also take steps to heal their fellow Pathfinders. At the end of each round, Nairaba hands Kitsch a healing potion (or elixir of unlife if the PC has negative healing) that Kitsch then loads into a bolt and fires at the most wounded Pathfinder while shouting, “This may sting!”
DungeonMaster
oops 3 ships what: 1d20 ⇒ 17 this is a roll to determine if Olas was with you at the time you noticed the strange behavior of the sailor. Yes he was with you at the time. He didn’t disappear for the five minutes you saw the strange behavior or anything like that. He knows what you are talking about. Doublechecking the answer on that.will get back to you on that one MIA.
DungeonMaster
She responds to Old Gim Yes quite a collection, have a good look.
The Pert Peach is a squat, mid-sized ship painted in gaudy colors and replete with the eye-watering scent of perfume belowdeck. Olad gestures expansively on the ship tour. “This pre-owned beauty is one we’re refurbishing! In addition to an excellent galley, there are so many private rooms, useful for storage!” A PC who makes a successful assessment of the ship realizes that while it would make a great passenger or hospital vessel, the ship is much too slow andunwieldy for the rapid transportation the Society often needs. The Scurvy Scamp is a lean, two-masted brig. “Okay, so you want fast, you want lean, you want this ship! She’s fast and can be used for discreet merchandise,” Olad pauses to wink at Nairaba and Kitsch, “or for stealthy drops of soldiers on an enemy coast.” The
As the players travel to the third ship, aimless sailors wander around the dock area of the shipyard. Some have opened a crate of Sauerton Red and are passing bottles around. The sailors sit on the docks, drinking and watching the nearby ships. Olad detours around a pair of sailors who are stretched out on the dock and then complains,
sense motive dc 15: Why are they hanging around a busy shipyard instead of enjoying the nearby bars and entertainment a few blocks away?
A PC making a successful DC 15 check to Sense Motive might realize that this is unusual behavior for sailors off-duty. The Lucky Duck is a full-rigged ship with three tall masts. There are recently repaired battle scars on the hull. Perception 13: PCs making a successful DC 13 Perception check to Seek hear squeaking and scurrying noises perception 18, this is the same check for the perception 13: .
and if their check meets or exceeds a DC 18, they spot rats running along the floor, including one that runs directly over Olad’s bare foot, though Olad pretends to make no notice of this “This ship may need a good scrub down and a little love, but she can carry a lot of personnel and has the space for 50 cannons onboard.” A PC who makes a successful assessment of this ship realizes that this vessel, despite its very prevalent rat problem, is ready now and would serve the Pathfinder fleet just fine.
DungeonMaster
Touring the Shipyards
perception or sense motive dc 15:
A PC who makes a successful DC 15 Perception check to Sense Motive quickly realizes that Olad is viewing their delegation as a golden opportunity to offload the worst of his inventory on a bunch of moneyed landlubbers. PCs who want to help assess the ships can do so with a successful DC 13 Warfare or sailing-related Lore to Recall Knowledge, a DC 15 Crafting check to Recall Knowledge or DC 17 Perception check to Seek (for levels 3–4 increase each DC by 2). Do an assessment for each ship and Nairaba will ask your opinions. You are high tier, so the dcs are increased. There are 4 ships, so it means 4 checks, no penalty for using the same skill 4 times.
DungeonMaster
For the two people asking about the ships, but Mia and Atlach asked something similar. This also answers old Glims's question Whatever it takes Mia, but..
She responds to Alanosse yes if that is how you want to put it. She responds to Sindrailla. Yes, you should know about the Cheliaxian. Close enough of Which I will reveal two questions and the answers too. Question: What kind of trouble do you expect? “Anything short of actual Chelaxian troops on Andoran soil,” Nairaba says.
DungeonMaster
Nairaba. is pleased to meet all of you all. While they talk, waiters bring in wine, savory crab cakes and other seafood dishes. Nairaba pours wine for everyone and then tastes it, nearly spitting it out. “Oh my, has this gone off? It may be more suitable as cleaning solvent than as a beverage.”
DungeonMaster
Getting Started
DungeonMaster
Okay, I swore I remember reading where it said I had till the 31st of July to finish all playtest material. I tried reporting, it would not allow me to pick a Starfinder Playtest game. So I reported Empires parts 1 and 2 as Starfinder 2e 1-01 until I can edit it as Empires Devoured or Playtest material. It is a placeholder so everyone can get their ACP until I can figure out how to edit it correctly. Edit: Fixed, it was under Starfinder 1st edition, not 2nd.
DungeonMaster
Okay, I thought I had till the 31st of July to report the playtest games for my players to get ACP. I'm trying to report the playtest games my players finished a few weeks ago, but it is not allowing me. I couldn't report it right away cause my computer crashed and I was running everything by phone. I had to placeholder save the info as 1-01 until I can edit it to playtest. Edit: Fixed, it was under Starfinder 1st edition, not 2nd.
DungeonMaster
At this point we will say part 2 is complete and if someone wants to run part live before July 31st go ahead. I’ll write up what happened, give u your teaser and make sure to level up. Also I forgot to put up RPG chronicles but put up your pfs numbers here and I’ll put it in andreport parts 1 and 2 so you can get you acp points.
DungeonMaster
So he only gets hit once by Ray then regents 10. He will make one attack with his rocket launcher launcher which he only has to hit the ground. hit: 1d20 ⇒ 6 not a 1. dmg: 2d10 + 12 + 2d10 ⇒ (10, 6) + 12 + (7, 6) = 41 fire dmg then spirit damage to. Reflex 32. To the Doctor and Ray. His tail attack was a crit miss. I rolled it and gave the you backtracked to far when I posted it on my phone. It is pain to enter in formulas on a phone. all pcs are up
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