DungeonMaster
After dealing with Lady Ash and her minions, the Pathfinders should return to the Woodsedge Lodge with their assessments of the potential locations, ready to give suggestions. If the PCs earned at least triple the number of Investigation Points compared to the number of PCs, Quill is in awe of their skills as scouts and feels deeply indebted to the Pathfinder Society. Quill says with a surprised and impressed face. I have to say, you did a job well done and you even made peace with the witch. You also managed to become friends with leshies. In addition, the PCs can reveal the truth about the mysterious figure, three leshies in a disguise, and let Quill know there are no credible threats to worry about. Chronicles coming tomorrow or Wednesday to give people a chance to look over RPG chronicles and make sure info is correct before I hit submit. Also because I'm not on my main computer to do it. Thanks for playing.
DungeonMaster
Qtaro crit succeeds and Brutus succeeds, meaning three successes, but she does go before you, so you all still need to survive her first attack. She casts Grim Tendrils, so can only get 2 or 3 of you in a line dmg: 2d4 ⇒ (2, 4) = 6 Even if Prince Ribbit Crit failed who has the lowest HP, 17 HP is greater than 12 damage. And with 2 ongoing damage per turn. It would take 3 full turns after combat ended for him to go to zero. You all succeed without character death. She decides not to fight you. Conclusion coming soon and chronicles.
DungeonMaster
The leshies tell all they know of the witch. To reflect
An unholy cackling echoes throughout the clearing. “You’re trespassing in my forest, and that will not be tolerated.” A woman holding a small, smoking cauldron strides to the edge of the clearing. “Leave my woods, and I will let you pass safely. Stay, and Coni and Fir will have to get involved.” Here is what you know about the witch, she is a coven Aspirant of some sort.
init: 1d20 + 7 ⇒ (18) + 7 = 25 witch
Good questions Loreguard, and it something that will be explained in the adventure. Civilizations do exist, but they are spread out hundreds of miles. The Pathfinders could have been in a small civilization of say a dozen or two dozen people but it died off or they wen to seek out a bigger civilization. Like any Pathfinder Adventure path, there will be custom backgrounds and suggestions for players can come up with their own ideas as to why they want to find one. One player might want proof they aren't the only sentient beings on this planet. Another player might want to find so he can work together to build a permanent home. Another player want to find one to improve mankind and build things for his future children. Maybe the civilization they live in of a dozen people consists of elder people that they estimate have less than 5 years to live. How they know other civilizations exist depend upon background. Maybe their god/goddess told them in a dream or spoke to them directly. Maybe they encountered a random traveler or pack of travelers that told them of this. Maybe they don't know about it but they think, well we have a tribe of a dozen people, maybe there is a tribe out there of several dozen people, so I'll leave my tribe in search of a larger one. Another background is historian from the future, when you are from the future but you landed here by accident and you can't get back. So you look for civilization because you know for a fact they exist. As a historian you might not know exact locations but you might know somewhere in the Northeast and Southeast corners of the country early humans lived there. So you know you have to travel in that direction. I'll get rid of the Kickstarter idea, but Amazon and Drive-Thru RPG work. I have two goals with this. One is to make small money on this, ie side hustle. Goal number two is to provide people with options, 3rd party Adventure options for Pathfinder 2e. Marketing will be done in a way that people will find it on Amazon if the search the key words Pathfinder 2e Adventure, pathfinder 2nd edition Adventure
Species that exist: Common races are still common. Half-breed like half elves are considered uncommon. Uncommon races are considered rare. Rare races are considered unique. If a player really wants to play an Android for example he can but is the only Android that exists on that planet and player number 2 cannot play an Android, but can play a Automation if he wants. Gunslingers only exist if you pick from the future background. Somebody had to be the first wizard. The first wizard could not have had a spellbook or have learned from another wizard. Sorcerers are born with magic, wizards are not. So I could say in this game the first Wizard learned from Sorcerers. Heck maybe he came from a tribe of Sorcerers but wasn't born with magic so he found a way to learn it. Maybe he wrote his spells down in a book once he spent days practicing magic. The first Wizard always knew the other spells, so when you level, it is he always remembered the Invisibility spell or always had it written down in your book but still need several more days to practice it to get it right, hence learning the spell when you level up.
Plane wrote:
is it possible to pay a company or well trained individual to do this? My plan was to write the adventure and follow all the rules so I don’t get in trouble with copyrighting. I pay a company to do the artwork for me. I was hoping for an after payment rather than a before payment. My other option instead of kickstarter is writing up the pdf and selling on Amazon. Amazon charges nothing to post it. They can print on demand rather than upfront. If exactly 5 copies in a month, they print 5 copies and you pay the fees for 5 copies. The company doing the drawing for me gets paid when copies sell. Instead of me paying them upfront, they get paid 50% of the profits. I’m not doing this as a business but as a side hustle. I want to only pay fees if copies sell. I can pay a ton of fees upfront and not a single copy sells for over a month and I don’t want that.
DungeonMaster
As you call them out. Even the slightest challenge to this causes the middle leshy, Thunder Ahead of a Cleansing Rain, to give in and say, “Give it up, Trees. They aren’t buying it.” This in turn causes the lowest leshy, Stars Above the Canopy, to reproach the second, “You’re the one ruining it, Thunder!” The three begin squabbling, causing the “Green Gardener” to sway this way and that before all three fall over comically. They answer, "We are defending the forest from idiots." At this point, the PCs can attempt to befriend the leshies or at least to make them less wary. A successful DC 15 Diplomacy check to Make an Impression allows a PC to ease the leshies’ fears. With a successful DC 17 Deception check to Lie, a PC can convince the leshies that the party are actually big fans of their act, endearing them to the trio. A successful DC 13 Intimidation check by a PC shows the Pathfinders are no one the leshies could hope to trick or fight. PCs can attempt a successful DC 15 Society or DC 13 Circus Lore to check to compliment the Green Gardeners for their acting ability.
I should clarify the setting in case people ask about copyrighting. No planet is named and cities are non existent yet. It would be based off Earth not Glorian, but not Earth. For example I would google what Tennessee was like in 50,000 bc and describe what land you are in while not stating it. The you travel west to West Virginia then Virginia. I google what the land was like back in 50,000 bc, whether grassy, hilly, swamp etc while not stating you are in West Virginia and describe the terrain. I’m using pathfinder mechanics only and pathfinder creatures but not any pathfinder unique creatures m.
I see the number of D&d adventures on kickstarter, but they are all 5e, for the casual player instead of the hardcore player Pathfinder 2e. The campaign would be called Dawn of Mankind. It would be an adventure where early civilizations just began. The heroes start out in a desert far away from any civilizations and their goal is to find civilization. The majority of the enemies would be animals and monstrosities, with the occasional bandits or bad orc tribes. Maybe a few giant sized animals kind of what you’d show la brea. The time period would be around 50,000 bc or even earlier. The setting would neither show Earth or Glorian, as it would be vague on purpose. The adventure would be sandbox mode but not Hex crawl. For example the heroes can start out by moving North, South, East or West. So in a sense they can encounter different things and end up in different civilizations at the end. Picture being in Las Vegas for example but in 50,000 bc. You can move south thousands of miles and find your first civilization in Mexico, or move west and you cross ocean from California until you hit a continent or island that has civilization. You move east thousands of miles and then hit a trail the would force you to go northeast New York or southeast landing in Florida. If you went here turn to this page, if you there turn to that page. Other choices, you see steep mountains in the way, climb them or go around them which could be only a few hundred feet before you get around them or miles. It would be like a choose your own adventure book, but there are no dead ends, and not as many choices. The first choice you make in the game is choosing one or 4 directions. Every path will have exactly one minor choice along the way or one major choice at the end. For Example of minor decision going around a mountain you might encounter an orc tribe of 4. Going up the mountain you might spot a cave and encounter a creature, but you still end up in the same place once you cross the mountain. The setting isn’t Earth, but it is easy to use it as an example as to how it would work. The world population would be at most 50,000 sentient beings. Rewards for backing the project would be a pdf of the adventure. Others would be create small tribe, boss, etc. Ideas on how I can make my project successfully funded.
DungeonMaster
Pathfinders find out the mask represented Red Raven. And for the other check I forgot to tell you a crit success was also involved Artemios rolled and the others aided. Critical Success: The Green Gardeners were a clown act where all three leshies combined to wear a Gray Gardener uniform, which was thrown off at the climax as they separated into 3 Red Ravens. This knowledge reduces the DCs to deal with the leshies by 2.
AFTER THE SECOND SITE
The crude door suddenly swings open, greeting those outside the shack with a strange sight: a lanky figure wearing a Gray Gardener uniform, but green in color. What’s more, the figure far too thin, with legs and arms that are much too short. It almost appears to be three leshies standing atop one another and pretending to be human. Before anyone can remark, the figure, or at least the leshy at the top, shouts, “What business do you have here? This is the lair of the Green Gardener—
DungeonMaster
Katniss and Prince Ribbit Keep your hero points, I missed it that Artemios didn't roll Working together, the heroes just barely does it again. You gain the following information
More checks to roll down below
DungeonMaster
Prince Ribbit wrote:
I had those reversed, the party has 3 successes on the list 3rd set of checks but not the 2nd set which only has one success.
Dr. Frank Funkelstein wrote:
The DM said you guys need a strategy for beating Tree Razor, implying to look him up. He said he can party wipe you but is beatable if you build around him, implying build around him ahead of time. That was before water spilled on my labtop and thus I missed over 3 months thus continue the campaign or wait till a new one starts which I'm starting over. Honestly though do good AP Dms give advice on how to beat endgame bosses or advice throughout the campaign, without direct spoilers? I've played with very few GMs that give character building advice. Like if I were to actually build a Sorcerer who's only attack spell was force barrage and all my other spells were say, water walk, fly, haste, ooze form, etc. where I actually had zero spells affected by charisma, would the DM actually say something and make suggestions on the spells? Or if I had an archetype that had little sense, like Sorcerer with Barbarian archetype would the DM actually question it or ask why. I had a DM while playing Abomination Vaults, I was playing a Wizard, he examined my playstyle and my wizard died. He told me I'd like Magus better and how to effectively use one and this was on Start playing. I did like Magus better. But DMs like that even on Start playing are rare.
DungeonMaster
The rocks Going over the checks again so you don't have to scroll up. Crit successes do count for 2 successes. PCs wishing to investigate the canyon can do so with a successful DC 15 Nature check to Recall Knowledge, a successful DC 17 Medicine check to Recall Knowledge about medicinal plants, or a successful DC 13 Lore check related to plant life or medicines. Only one person passed, does anyone wish to spend a hero point to find out all the information? I looked, Brutis you are probably afraid of crit failing but you have forest lore, I'll allow you to roll that at DC 15 since that can be indirectly related to plants. You would only have a 10% chance of crit failing an making it worse. Or a 45% chance to pass or crit pass. PCs wishing to investigate the hollows can do so with a successful DC 15 Acrobatics check to Squeeze, a successful DC 13 Crafting check to Recall Knowledge, or a DC 13 Lore check related to architecture or caves. You have 3 success, no need for hero point here. PCs wishing to investigate the ledges can do so with a successful DC 17 Athletics check to Climb, DC 15 Perception check to Seek, or DC 13 Lore check related to mountaineering or scouting. Only one person passed, does anyone wish to spend a hero point to find out all the information? 1 Success for the first set of checks from the party.
Theaitetos wrote: Yes, if Force Barrage was just a means to an end – instead of the end itself – can you tell us a bit more about your goals? And maybe a little bit about any variant rules your campaign might use, e.g. Free Archetype? And do you know a little bit about the party composition already? All the ones I'm looking at on Start Playing have Free Archetype and are ready to start playing this month. Party composition, not sure yet. I'll pick Oracle if nobody else does with your suggestions, they have good reflex damaging spells. Otherwise Dex based fighter with bow but switch to sling at the last 2 levels and stack up on big rock bullets. I plan on joining on session 2 since I've already seen the beginning and can miss the first session. There is a chance someone else takes the last spot by waiting, but there are also multiple games I can join. Big Rock bullets hit on a miss I just don't know if other damage applies on a miss like greater striking runes, Greater shock runes, etc. I know he has resistance but some of that will get through. Goals:
Theaitetos wrote:
okay thanks I might follow your build a good bit. I did play the game on a weekly basis for about 2 months before I spilled water on my laptop. The Dm mentioned during the campaign while we were level 12 that tree razor is almost impossible to kill or he will party wipe you, he and you need a plan to kill him. I did get a new computer, one better at handling foundry more than 3 months later, but I’d thought I’d wait till a new campaign of it started up. When I looked at his stats I was convinced guaranteed damage is the only way. I was looking at fighters using big rock bullets and spell casters force barrages. I plan to join the campaign around the 2nd or 3rd session. If nobody picks Oracle I’m joining with that. Otherwise fighter with sling, but I don’t have to specialize in slings at first, I start with bows, then pick slings when it asks me again. The one thing I’m not sure about, it says big rock bullets still do damage on a miss. If my sling has Greater frost, fire and electricity do those apply on a miss if I use big rock bullet and miss as well as the greatest striking rune? Edit actually I can pick bow the whole time cause I’ll get sling at legend at level 19.
Ryangwy wrote:
okay that makes sense, I did miss 40 reflex was low, and I mostly played at low levels, I didn’t know buffs could go that high. I’ve seen bards buff in action. Edit looking at the oracle again as to what people said, it does seem like a good choice and pick spells that target reflex. Blessed boundary seemed like a really good one. Doesn’t do holy buff continuous damage is good.
Ryangwy wrote:
what do you mean by playing the buff/defuff game? If I cast haste on all my allies which isn’t affected by how much cha I have is that not a buff? Or elemental absorption. Many bosses are immune to debuffs or at least resistant in every version of D&d I’ve known. Immune to demoralize, fear effects, etc. +2 vs fear effects.
@Everyone thanks for the reponses. Wizard preparing nothing but force barrage is the worse choice I can make. Psychic is almost as bad. I looked more closely at sorcerer bloodlines hence missed the psycho pump . I definitely am taking a closer at oracle, cleric and bard. I knew bard was option, didn’t know the divine classes were an option.
gesalt wrote: Why are you so hung up on your stats? You're going to end on +7 int/cha (max casting with apex), +5 dex (max AC for non-plate), +4 con, +4 wis (base 12, boost at 5, 10, 15). And as a caster you need to blow general and/or archetype feats to access heavy armor which is a total waste unless you're going into champion archetype which needs cha anyway unless you get it through aiuvarin multitalented. Skipping your casting stat only gets you +1 con or wis in the end which is pretty pointless. if as many enemies are as tanky as tree razors, that fighter or gunslinger has to roll a 17 just hit tree razors, any other class would have to roll a 19 since their attacks start with trained and not expert. I’m betting other bosses/enemies have really high ac and saves. In other words it is pointless to attacks that target ac or saves in the campaign unless you are a fighter. Any class except the fighter will have a hard time hitting the bosses. They won’t have 54 ac, but I’m sure you will have to roll high just to hit. I’m not picking up heavy armor, a good dex with light armor is just one less ac than platemail. Anyway I looked at oracle and I still don’t understand how you get a curse or exactly what triggers it.
Tridus wrote:
I know but given this isn’t pathfinder 1e, I’m trying to pick spells not affected by cha, cause it is very hard to not get koed as a sorcerer even if you keep distance because of bad saves and Hp. Points into cha means I can’t put them elsewhere. At level 20 I could have, 20 con, 20 wis, 18 dex 18 str, 12 int, 12 cha. Dwarf gives con and Wis and another dex preferably. Background with con and add Wis, str, dex, con Wis at level 1. Every 5th level pump those 4. Last level you already have 20 con and Wis so you pump int and cha. The goal is to not be koed during the whole campaign while still being useful at least a tiny bit, even though the healers get you up quickly. Edit: I looked at tree razors ac. 54. So a fighter with 22 str or dex and a +3 weapon has to roll a 17 just to hit as his modifier is 37. Not taking into account buff spells. Hence the force barrage. The other way for almost guaranteed damage is fighter with a sling and the biggest big rock bullets you can afford since they do half damage on a miss, you just have to roll above a 7 to not miss and pump your sling full of runes for extra damage.
@theaitetis good point but my other spells will be buff and utility spells, but absolutely no spells that would work off of cha or be boosted by cha in any way making the stat useless in combat. I can be helpful indirectly, let’s say a big bad is coming. Okay I cast blur on the fighter, or level 4 invisibility. Or I find out the enemy does a little bit of fire damage with each hit, the fighter gets that spell that increases elemental resistance on him. Sure, I might do a less damage than a fighter, but keeping a fighter alive because the big bad misses every other hit will keep him alive. I do like the idea of oracle and would consider it. But I would have to boost cha to 14 to multi class sorcerer. @Everyone else, am taking into consideration your build suggestions, I’m looking them up and analyzing what I’d be capable of or not.
Tridus wrote:
yes more down the lines of going up against enemies like him. Deal maximum amount of damage with force barrages or have many force barrages while tanking damage and will saves. Looking at it, it seems sorcerer is better than a focused wizard, but also if force barrage is my only attack spell and I only ever put in utility spells, water walk and walls don’t require cha. It seems I can be a dwarf and be at 10 cha during the entire game while putting points into wis, dex, con and str for escapes. When I ask google, it suggests psychic but I can only get that extra damage every 3rd turn.
HammerJack wrote:
These are the kind of replies I’m hoping for. The only concern I have with witch is that an enemy kills my familiar and I’m out spell slots during the combat. Tree Razor has high ac for instance and I need enough force barrages to make up for it. Familiar dying on round 1 or 2 can be bad. Gesalt here has very specific builds for suggestions so I also like his post.
You get a free archetype. Here is what I’m thinking. Dwarf or Conrasu as cha is useless. Go wizard with staff of nexus. Buy wands so I can cast the other spells I know but choose not to prepare. I only ever need Intelligence at 14 to do psychic dedication for more force barrages. The other stat boosts will increase dex, con wis and strength to survive hits and saving throws once I have 14 intelligence. Wizard feats are useless for an all force barrage character so sacrifice them for extra ranger dedication feats and psychic feats, as foundry lets you do it. As many ranger dedication feats as possible so I benefit from +3 to Hp per feat. I only need 5 psychic feats for all the extra spell slots, master psychic spellcasting plus the one that gives you 2 extra for other than my first slot. Thoughts or other ideas to max out the all force barrages character.
DungeonMaster
The Rocks
PCs wishing to investigate the canyon can do so with a successful DC 15 Nature check to Recall Knowledge, a successful DC 17 Medicine check to Recall Knowledge about medicinal plants, or a successful DC 13 Lore check related to plant life or medicines. PCs wishing to investigate the hollows can do so with a successful DC 15 Acrobatics check to Squeeze, a successful DC 13 Crafting check to Recall Knowledge, or a DC 13 Lore check related to architecture or caves. PCs wishing to investigate the ledges can do so with a successful DC 17 Athletics check to Climb, DC 15 Perception check to Seek, or DC 13 Lore check related to mountaineering or scouting.
DungeonMaster
Another job well done, I will post the results then post again on Monday night so Brutis will be back. You passed, so I copied and pasted, don't roll these checks.
DungeonMaster
You guy got enough successes for each one, so I can copy and past the whole thing. You completed this, Don't roll these checks.
Roll these checks.
First Check: The Foundation: PCs wishing to learn more about the foundation can do so with a successful DC 15 Society check to Recall Knowledge, a successful DC 17 Crafting check to Recall Knowledge, or a successful DC 17 Lore check related to architecture or history. 2nd Check: PCs wishing to investigate the game trail can do so with a successful DC 13 Survival check to Track, a DC 17 Perception check to Seek, or a DC 13 Lore check related to tracking or hunting. 3rd Check: PCs wishing to investigate the trees can do so with a successful DC 17 Athletics check to Climb, a successful DC 15 Acrobatics check to Squeeze Through, or a successful DC 13 Nature or Lore check related to forestry.
DungeonMaster
“You’re not the first to come upon me. A gangly figure in a green coat with a hat pulled low and scarf covering their face was here awhile ago. Strangest thing. Arms and legs seemed too short. Gave me a berry of a kind I’d never seen before. Told me to eat it. I was so startled I did as I was told. I felt better, but they shambled away before I could thank them or ask if they could move the tree. Even weirder, though, their hand, I could have sworn it was a vine. Must’ve hit my head when I fell, right? The Cave
checks roll one in each category if it applies to you.
a successful DC 13 Survival check to Track, a successful
the cave is completely uninhabited.
DungeonMaster
As you all leave the Woodsedge Lodge, likely following the map from Venture-Captain Jirneau toward one of the locations, the sides of the path the party walk down are covered with berry bushes heavy with an inordinate number of berries squashed in the middle of the path. You notice little footprints around the area as well as tiny wooden catapults loaded with batches of berries. Anyone Seeking also notices this with a successful DC 12 Perception check (DC 14 for levels 3–4). These miniature siege weapons couldn’t cause any serious harm, but being pelted with berries is certainly annoying. As you continue, you come upon a tree fallen blocking their path As the path winds through the woods, the canopy of trees gets denser. Natural detritus consisting of leaves, branches, and encroaching vines begin to overtake the path. Up ahead after a sharp bend, the path is blocked by a downed tree. Cries for help can clearly be heard. Anyone approaching the sounds immediately spots a human man trapped underneath the tree. He doesn’t seem severely injured, is clearly conscious, and looks a little annoyed. The man, Jarvis Gambly, is obviously stuck and asks anyone approaching if they can help
DungeonMaster
The other player pmed me, he is withdrawing. katniss nature: 1d20 + 6 ⇒ (11) + 6 = 17 there are actually 2 separate nature checks here, so rolling your 2nd one. You gain the following results, the information may represent successes, crit successes or even crit failures. 1st Check involving Nature or Dragon lore: Horned dragons are known for living in caves, near swamps, under trees, and in forests. Their hoards are usually filled with books, scrolls, and antiquities they collect from around the world. Prince Ribbit and Katniss Everdream got this. 2nd check involving Society or Galt Lore: The Gray Gardeners are heroes of Galt, known for defending the land against demons and undead. They still help those in need today. Prince Ribbit got this information, but sadly Artemios you didn't get any information despite rolling higher. 3rd Check involving Nature or Forest Lore: Galtans leave the smallportion of the Verduran Forest within Galt’s borders alone due to internal conflicts. Galt relies on other forests for its lumber needs. Katniss Everdream got this. Please make any final preparations and take any pathfinder society consumables now before heading out. Let me know which exploration activity you are using.
DungeonMaster
SuperParkourio wrote: Are we still waiting for veltharis? Yes. I could post the roll results for you guys, but I want him to join us and participate in the rolls, so I'm holding back telling you guys if you made the dcs or not or if you made any crit successes. Considering this is a quest, we can wait a day or two. Sent him a PM
DungeonMaster
She laughs at prince ribbit's joke. Polymorphed by a witch, no but you probably were. Honestly though, there are other Tripkees out there you can befriend or even mingle with. She looks at Qtaro. Well, it tests skills by working together. Not even I know exactly how and when you'll be tested. Yes I survived by running Katniss, but that means I now have to hunt them down before they do further harm. Looks like you asked most of the questions one way or another or in one form or another, so I'll copy past. Question: What can you tell us about the three locations you picked out?
Nature or Dragon Lore (Recall Knowledge)
DungeonMaster
“Good day, Pathfinders. You’ve been called in to assist us with a diplomatic situation.” Venture-Captain Armeline Jirneau smiles warmly. “One which will very much help the Pathfinders in the long run. Please follow me; I want to introduce you to our very interesting guest.”
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