Hellknight

Dormkirk's page

3 posts. No reviews. No lists. No wishlists. 1 alias.


RSS


Dear palindromicsquare:
Thanks brosephine, I'm 100% for sure gonna' use Vers as my last boss with the template you drew up for her.
Very exciting.


Name: Justin / Everyone / TPK / But mostly Justin
Race: Asimar
Classes/levels: Paladin lvl 3
Adventure: Haunting of Harrowstone
Location: Harrowstone Prison
Catalyst: The Lopper
The Gory Details: I killed Justin that morning, so he rerolled a paladin with arctypes to fight ghosts, which had me worried that he would breeze through this encounter for the party...I was displeased.

Party enters the room, and looks down the steel grate covered pit to see a man curled up on the floor (The Lopper) Justin opens the grate and jumps down 20 feet....I was so happy.

He takes a ton of fall damage (rolled super high) and lands prone. The lopper stands up and looks to him, grinning wickedly as he levitates up to the room were the party stands....with out their anti ghost tank.

The party just totally freaks out, I start using acrobatics to move around the party and apply the bleed debuffs (I never missed a hit) so I was healing insane hp, the party did a bad job searching the place and had no ghost touch weapons. The cleric casts magic stone, and the party burns all the haunt siphons. I crit the cleric and dropped him, he won't ever cheat or meta game so he didn't tell anyone they could pick up his magic stones.

I slaughtered the party.
Justin eight rounds later, finally uses a Javelin with a rope tied to it to climb back up, I basickly let him have the climb check for free at DC 20 cuz' it was eight rounds later and the party was about to give up. The paladin finally returns, to drop smite evil on The Lopper, and rolling really high on damage....and provoking full threat. So I'm sitting at full hp, they did over 90 damage to me but I healed all of it. I kicked Justin's paladin down real hard, and he knew it was a TPK, righteous paladin told the party to flee.

As the last two party members leave the room, I finally did enough damage to grab his paladin by the throat, lift him into the air, and cut off his head with witnesses. Then I persued the party with ghostly levitatey stuff up the shaft to the first floor, killing another party member IN the crawl space. Killed two more people on the way out and two people escaped.

The best encounter I've ever seen. Although in the very first encounter with peasants in the grave yard, two people challenged the villager / lvl3 warrior to a fist fight, and I beat both of them bellow 0 with his unarmed strike feet. They were a Barbarian and a fighter level one, I loved this book.


I've ran Carrion Crown before, with like eight chatty people. Had two veteran players, one hot headed try hard who honestly tried his best, and like five guys who wouldn't hush lol.

Trying it again, but I encountered dozens of problems that I've suddenly realized how to fix, so I'm running it again with a new, smaller group. Here are my proposed changes to problems.

The haunts in the back of book one are so cool! But impossible to figure out how to beat. I'm going to make my party members spend 20 minutes on character creation to think of every superstition they know, and buy items for it (Mirrors, garlic, steaks, holy items ect) And offer them knowledge religion checks for solutions.

[/Spoiler At one point in the adventure, Kendra is attacked in her home by a zombie......who could be slain by a group of well prepared kittens.
First I'm gonna' make him CR3.
Role Play Event- Upon the redeath of what's his face, you see the ghastly apparition of the mans soul leave his body, to stand before you. He looks up the stairs toward Kendra standing atop the balcony, with a horror filled look on her face.

The spirit sprints up the stairs toward her, in fright she makes a pug wampy level reflex save and stumbles over the railing, only to find her self caught in a rope which nooses around her neck. Kendra falls taking enough damage to put her unconscious. The party has about five rounds to save her.

Someone in the group will double move up the stairs and grab the rope, next round they'll try to pull her up or cut the rope
(Pllleeaase cut the rope so I can kill her with fall damage)
The instant hands touch the rope, all of the lights in the house go out, and the mans spirit (Now a wraith) will make a surprise round attack against the player holding the rope.]

Adding haunt encounters to like, every room. I'm replacing the fire skeletons with Lacadons, because I LOVE LACADONS! I'm always telling Justin, dude look, water and jungle...Lacadons bro. Always dies because he knew the room had no lacadons in it, dies to Lacadons.

Adding a bunch of Nightmares when the party rests. The book gave one great nightmare but that was it. I've added like six, you know how you go to bed and think about a scary movie and can't fall asleep cuz' your imagination runs wild? I did that on purpose to come up with like ten scary dreams for the party....#ThethingsIdoforfriends]

Adding a few +1 weapons to the prison. Last time my group got to The Lopper and TPK'd cuz' they didn't search the place out properly
(Missed the ghost touch hand axe) Nobody had a +1 weapon. Cleric cast magic stone, and dropped bellow 0 HP. He WON'T cheat so he spent two hours watching the party die instead of meta gaming and saying
"Pick up my stones you fools!"