Cleric of Iomedae

Dorfen's page

8 posts. Alias of Lorjen.


About Dorfen

Name Dorfen..........................Race Aasimar
Classes/Level Cleric 1............Gender Male
Alignment Chaotic Good.....Deity Sarenrae
Size M....................................Age 135
Hair Brown...............................Eyes Golden
Height 6' 05"..........................Weight 200
Skin Tan................................Languages Common, Celestial, Abyssal, Ignan

Traits:
Devoted Healer: Whenever you take 20 on a Heal check to treat deadly wounds, you restore an additional 1d4 hit points to those you aid.

Faith Healer: You can make a Heal check weekly to earn money as though making a Profession check. In addition, you gain a +1 trait bonus on Heal checks.

Chance Savior: Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you. You are unsure of the nature of the summons in his will, but believe he may have listed you as a possible heir in thanks for saving him from an untimely demise. Your ability to think quickly on your feet has stayed with you, and you quite often feel that you’re in the right place at the right time. You gain a +2 trait bonus on Initiative checks.

Ability Scores

STR 14 [+2]
Dex 10 [+0]
Con 10 [+0]
INT 15 [+2]
WIS 19 [+4]
CHA 17 [+3]

Initiative [+2]=0/2

Special Abilities
Darkvision 60 ft
+2 On Diplomacy and Perception
Resist acid, electricity, cold 5
Daylight 1/day

Favored Class: Cleric Racial option Add +1/2 to damage when using positive energy against undead or using Alignment Channel to damage evil outsiders.

Background:

Description:

Feats:

Selective Channeling

Skills with Math:

4 ranks per level, not including favored class

[-]Acrobatics-=0/-/-
[x]Appraise-2=2/0/0
[-]Bluff-3=3/-/-
[-]Climb-2=2/-/-
[x]Craft-2=2/-/-
[x]Diplomacy-5=3/-/2
[-]Disable Device0=0/-/-
[-]Disguise-3=3/-/0
[-]Escape Artist-0=0/-/-
[-]Fly-0=0/-/-
[-]Handle Animal-3=3/-/-
[x]Heal-8=4/1/3
[-]Intimidate-3=3/-/-
[x]Knowledge Arcana-2=2/-/-
[-]Knowledge Dungeoneering-3=2/1/-
[-]Knowledge Engineering-2=2/-/-
[-]Knowledge Geography-2=2/-/-
[x]Knowledge History-2=2/0/0
[-]Knowledge Local-2=2/-/-
[-]Knowledge Nature-2=2/-/-
[x]Knowledge Nobility-2=2/-/-
[x]Knowledge Planes-2=2/-/-
[x]Knowledge Religion-6=2/1/3
[x]Linguistics-2=2/-/-
[-]Perception-6=4/-/2
[-]Perform-3=3/-/-
[x]Profession-3=3/-/-
[-]Ride-4=4/-/-
[x]Sense Motive-4=4/-/-
[-]Sleight of Hand-0=0/-/-
[x]Spellcraft-6=2/1/3
[-]Stealth-0=0/-/-
[-]Survival-4=4/-/-
[-]Swim-2=2/-/0
[-]Use Magic Device-3=3/-/-

Saves:

Fort-2=2/0/-/-/-
Reflex-0=0/0/-/-/-
Will-6=2/4/-/-/-

Attack:

BAB-0

CMB-2=0/2/-

Weapons
Scimitar
attack Bonus +2
Damage 1d6+2
Crit 18-20/x2

Heavy Mace
attack Bonus +2
Damage 1d8+2
Crit x2

Defense:

Health- 8 hp

Armor Class-16=10/5/1/0/-/-/-/-
Flat Footed-15
Touch- 10
CMD-12=0/2/0/0/+10

Armor Class Gear
Scale Mail Armor
Bonus +5
Type Med
Check penalty -4
Arcane spell failure 25%
Weight 30 lbs

Light Steel Shield
Bonus +1
Type Shield
Check penalty -1
Arcane spell failure 5%
Weight 6 lbs

Spell Resistance=0

Class Abilities:

Aura
Orisons
Channel Energy 1d6
Domains

Spell list:

Domain

Sun

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Healing

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

0 level-
Read Magic
Detect Magic
Mending

1st Level-
Cure Light Wounds
Bless
Summon Monster 1

Other Possessions
Backpack
Bedroll
Mapcase
Flint and steel
Silk Rope
Whetstone
10 days trail rations
Silver holy symbol of Sarenrae
Scroll Case
Waterskin

Quote-"B!@@@es be hoin, hoes be b@$+!in"
-Dorfen