Axe Lord

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8 posts. Alias of Nickgsimon.


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New Idea

Rewards Cards
Based on the Hero Point System of PFRPG I was thinking on a deck of cards on which every GM could reward randomly to players (instead of giving points)... Also the Plot Twist Cards gave me this idea.

Based on characters actions, on the game, rewards could be earned for later play by the characters.

I was thinking on 5 types of rewards: Fame, Luck, Heroic, Faith & Knowledge (since a deck has 52 cards, they could be around 10 per type)

- Fame cards could alter NPC reactions for the benefit of the PC, another could reward the character with a special or magical item (from a prominent character)
- Luck cards could go from a typical re-roll, find a treasure on his way, or automatically cause a fumble on a NPC)
- Heroic cards could a stunt benefit, bonus on the next physically skill or attack roll or give the PC an extra action
- Faith cards, can be an omen, a divine spell or a save from death when a character goes down below 0 hp
- Knowledge could be cards that solve a mystery, grant a bonus on a knowledge skill..

I guess this idea could help any GM to reward a player based on his actions and where the player may choose (from a different color a random card)

You could release a first deck and if this product goes well, you could later release a second part (different awards)

I hope you like this useful idea

Sincerely


Lisa Stevens wrote:
noretoc wrote:
I just thought of a cool idea for cards like this. The top up the card should have four symbols, with a number in them. One for attack one for AC, one for skills, and one for saves. That way if you have more than one condition, you can stack them, just leaving the top bar visible. If all symbols are in the same place, you can easily get your total bonus or penatly, by adding up or down. Heck, spell card could have the same bar, so that way if you are under a spell, you could add it to the stack and see your bonuses easiy.

That is a cool idea! I'll run it by the team on Tuesday. But I like!

-Lisa

Thanks Lisa for your continual commitment to hear our ideas. I express this idea in a previous messageboard in November 20th of 2009. I'm really excited and convinced that the Pathfinder's formula to develop products based on ideas is the key to success.

Sincerely
Nicolas Gonzalez Simon a.k.a _"Dilov Youn"


Dilov Youn, Fri, Nov 20, 2009, 09:55 AM FLAG | LIST | REPLY
GameMastery Cards: Conditions & Afflictions
It would be a great idea to have a deck card as a GM to give to our players indicating the normal conditions, diseases and it's effects (3.5/PFRPG) and curses.

Some conditions to be consider are "New size: Large" and indicating the new considerations in modificators, weight x 8, Size x 2... like that

Thanks Paizo guys


TSR published in 1992 The Deck of Priest Spells and also The Wizard Spell Cards. It would be a great idea to create a new PFRPG spell cards for every spellcaster class to be available to purchase and to use it by our spellcaster's players. Even to create a "spellbook-card" item to store this spells by players.


GameMastery Cards: Conditions & Afflictions
It would be a great idea to have a deck card as a GM to give to our players indicating the normal conditions, diseases and it's effects (3.5/PFRPG) and curses.

Some conditions to be consider are "New size: Large" and indicating the new considerations in modificators, weight x 8, Size x 2... like that

Thanks Paizo guys


Something missed in SRD rules or Pathfinder is the Tread Damage made by larger creatures to smaller... Like a Gargantuan Dragon treading with its feet a small halfling.

It's size and weight obviously affects the damage, and not by strenght

Does anybody use some house rules or any good ideas?