Doomey's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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I found the feat I was looking for and it is antagonize but it just uses diplomacy for the check it isn't the actual skill. I was looking for some kind of set up with the betrayer feat that gives you a free attack after you change a creatures disposition to friendly.


As far as I know the pfs guide to play on pg. 8 states under the feat section that except for specific examples in additional resources that no crafting or creating of mundane items is legal. I believe the only legal ones are for gunsmithing and craft alchemy.


I seem to remember reading somewhere that there was a way to be able to make diplomacy checks as a move or standard or swift action. Does anybody else remember this or am I just making stuff up in my head?


Awesome!! some of these rules can be weird so I wanted to make sure I had my stuff straight.


The grenadier archetype for alchemists has the ability to attach an alchemical item to a weapon as a move action. It says that you add the alchemical items damage and effects to the damage of the weapon. Now alchemists get to add their int modifier to alchemical weapon damage and focused shot allows you to add your int mod to damage from a bow or cross bow. What I am wondering is if I fire an arrow with a alchemical flask attached will I be adding my int damage to both the bomb and the ammunition?


Thank you all very much!! you have been incredibly helpful.


Hey, I'm going to be dming my first pfs game and while reading through the scenario noticed that most of the maps used are actually able to purchase and was wondering if there were some that were widely used that I could purchase.


Not for the puffball, carnivorous flower, crawling vine or sapling treant. The text in the plant shape spell doesn't state it has to be out of the bestiary, just that it has to be a small or medium plant.


The plant companions are plants correct? So the treesinger can use their wildshape to change into their companions plant types yes? Also, the treant companions double damage to objects ability is very vague, does it work like it's larger counterpart?


Well what is your game like? what kind of build do you want to go?