
Doomdspair` |
Some interesting notions. However, the thing that got me to post was the statement about martial arts not existing in the game period.
The earliest known martial art was not eastern, it was Greek. Pankration is documented to have existed in the 7th century BC. China would get into the act in the fifth century. India has evidence of martial arts existing there before either of them. There are plenty of other documented unarmed martial arts existing well before the time periods that most closely resemble the completely fantasy based settings of Pathfinder.
And that's just unarmed martial arts. Armed martial arts have existed throughout history. Somehow people like to think that people who fought with weapons in the past were all idiots and didn't put time and effort into training and developing techniques to survive. Or that it was something that was purely Eastern.
Anyhow, as for suggestions.
Take call fighter only feats, call them "Techniques"
Add Techniques that deal with some of the problems. They can combine a mixture of flashy and non-flashy so people can play the way they want. Spell reflection, increasing will and reflex saves, bursts of speed, what have you. I don't think that everything needs to be slavish to the whole "We can do this all day" because you are adding these to a class that is already pretty darn good at fighting all day. I don't think anyone is suggesting that fighters suck 24/7 currently. They just need help with a few situations.