Cleric of Kyuss

Donovan Whitten's page

Organized Play Member. 8 posts (32 including aliases). No reviews. No lists. 1 wishlist. 44 Organized Play characters. 2 aliases.


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Rysky wrote:
Everyone is proficient in Shields.

Incorrect. The book clearly says they are trained in all armours, martial weapons and simple weapons. Shields are not mentioned and this is also the case if you use the hero lab online, sure they can equip it with no minuses but they do not gain any AC bonus from them either.


NemoNoName wrote:

I just cannot get over the weapon and armour proficiencies problem, specifically, the fact the only way to get even Expert proficiency outside your class is to take Fighter Archetype (there's also Ancestral feats but that's very limited).

It just makes no sense.

For one, even going into Fighter archetype won't get you that much; even investing 2 feats into your Fighter abilities will only get you to be as good with greatsword as you are with a staff without taking any special feats whatsoever - and you can't get any better.
This actually makes Fighter archetype be actually very weak.

Weapon and armour proficiencies also eat up the very limited General Feats and you still don't get to be as good with a club or crossbow - even if your character literally never picked up a club or a crossbow, much less used them continuously.

And finally, there's comparison with taking up caster Archetypes. Sure, you need a bit more feat investment, but you can get up to Master in Spellcasting; and these feats also give you spell slots.

To my eyes, a fix is simple; make the Fighter feat give you Master proficiency instead of Expert (at a later level), and simply make all proficiencies just adding the weapons to your "class list" that upgrade with your class.

This would require changing the advanced weapon feats for Ancestries, but again, they could give you Master or just move all weapons from the list into the proficient group (instead of merely shifting the weapons one category downwards).

NOTE1: For all those that are going to pop up here "you can houserule it", save it. I know I can houserule stuff, but I prefer playing with as little houserules as possible and this feels just bad.

NOTE2: I know this is a lot asking, but it would be great if some of the designers of the game could explain their reasoning for this much restrictiveness and weak sauce of the system.

My question is, why aren't paladins, sorry "champions", proficient with shields? They get shield block and can take the shield as their divine bond but they remain untrained in their use especially making the shield a pointless item.


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Why reduce everybody else's movement just to make the elves feel special? You could keep everyone else's the same and boost the elf to 35. As it stands now nobody I know play a a race with low movement and they sure as he'll won't play anything but an elf now. Just seems to be more unnecessary tweaks that are also hindering other people on purpose.


I basically have zero desire to GM or play PFS anymore, at least until 2.0 comes out. Basically it feels like the last few years of building characters have been wasted and GMing anything going forward is pointless since stars, boon, entire classes, and more importantly money and time will be and have been wasted since nothing seems to be carrying over.


Thank you so much.


Hello,

This is the third post I have written because this website doesn't work half the time.
Anyway, this order was not processed due to lack of payment, which is a good thing because there is an extra item on it that I do not need. I need the Starfinder adventure path: Temple of the Twelve (the dead suns part 2 of 6) removed from the order as I already own a copy. Once that is done I will resubmit my payment for the rest of the order.

Thank you,
Donovan


I am looking for the SFS roleplay guild guide. any link to that, I cannot seem to find it.


so, where is the SFS roleplaying guild guide at. I cannot seem to find it and your like is un clickable.