Greetings yall,
I wanted to share here (as I used a good portion of this guide in deciding what to play) some alternate options I took for feats.
Currently me and my wife are playing Twin Swashbucklers, and when you are playing with another character some of the feats become more useful than otherwise thought, In particular the teamwork feats.
We took precise strike, which is noted in the feat to stack with the class ability too, so adding an extra 1d6 damage to a target we flank is awesome as that's what we are doing all the time.
At level 5 we're looking at Seize the Moment. If your ally with this feat confirms a critical you get an Attack of Opportunity on the target providing you threaten it. I liken it to putting an enemy in a Ninja Blender on High.
At level 11 I think we're looking at Coordinated charge maybe?
Our current path is this
Varisian Humans in the Rise of the Runelords campaign.
Una and Cero Draculi. (I was playing around we being called Santonio Bandanna, and my wife would be Santana Bandanna, but she shot me down for being silly)
1st Combat Reflexes , Precise Strike
3rd Dervish Dance
4th Extra Panache
5th Seize the Moment
We're working on what options we'll go with, but Teamwork feats on the pair of these characters are really paying dividends right now, amping our damage before we hit 3, and now making it even higher that we are at three. Looking forward to five!
We are going full on silly crazy route jumping off everything swinging across stuff... you know you're a swashbuckler you kind of have to! We'd do it even if we weren't getting rewarded with panache :)