Count Lucinean Galdana

Don Jorge A M Velasco-Cabrales's page

35 posts. Organized Play character for Jackhammer Williams.


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Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge cleans his rapier before sheathing it. "Well now, that was truly unsavory. Before we leave, we should check them over to see if they might have anything important. We should also inform the caretakers of what happened. It would be bad form to leave these bodies here as a surprise for someone else to find."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

166143-2 Grand Lodge

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge moves next to the elf and attacks again.
"I really do not wish to harm a lady, but you leave me no choice."
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm Crit: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 ⇒ (6, 5) = 11

Two 20s in a row! She should be dead just from that.
Move: 5 ft step
Standard: Attack

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Feeling rejuvenated after Lolik's healing, Don Jorge leaves his cover and moves in the elf's direction. He stops next to the far pillar, and attacks the archer while she is distracted by Kyler.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 ⇒ 4

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge can see the look on the dwarf's face and knows that he is planning something. He keeps his position behind the pillar and waits for his chance to act.
I am going to delay Don Jorge's turn until after Lolik's.

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

I am changing my post since taking an item is a move action. And of course, my previous post hits the hour mark as I am editing it.

Don Jorge takes the potion from Saladin. He tactically repositions himself behind the pillar to gain cover from the elf's arrows while he drinks the potion.

See above post for the potion roll.

"Ahh! Much better. Thank you, Saladin. Now let's take care of the rest of these thieves and finish our mission."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge takes the potion from Saladin and quickly drinks it.
Potion: 2d8 + 3 ⇒ (5, 2) + 3 = 10
"Ahh! Much better. Thank you, Saladin. Now let's take care of the rest of these thieves and finish our mission."

He moves across the room, stopping next to the elf.

Standard: Drink potion
Move: Move 20 ft.

I'm on my phone so I can't move my dude. He needs to be in the square to the bottom right corner of the elf.

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge moves around Saladin to get behind the human swordsman.
Acrobatics to Prevent AoO: 1d20 + 7 ⇒ (6) + 7 = 13
He spots a weak point in the swordsman's armor and attacks.
Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10

Move: 15ft through Saladin's square and around the human
Standard: Attack

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge looks over some of the pages before inspecting the gem.
Appraise: 1d20 + 1 ⇒ (11) + 1 = 12
"These notes must be what we are looking for. This gem might fetch a fine price, as well. Let's gather everything here and bring them back to the Venture-Captain."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"Wonderful! We are almost to our goal, friends, but we must still be careful."

Don Jorge pulls a torch out of his backpack. He lights it, draws his rapier, and begins to make his way down the passageway, checking for any potential traps along the way.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"Ah! How could I forget?" Don Jorge slaps his hand to his forehead. "We are supposed to check behind the nameplate!"

He leans down and inspects the nameplate, checking it for any traps as well as a way to possibly open it.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge makes his way to the alter. He stops next to Kyler. "I believe that we must speak the password that Fimbrik provided."

He moves past Kyler and Saladin, standing inside of the alter room.
"Wiffle."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"The coin said, 'The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more.' The password is 'Wiffle', and it sounds like we need to find the nameplate of the man who would be the Muted God at the Shrine of the Failed. This mystery is nearly solved, friends! Let us make our way to the Shrine!"

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge checks the wall for the names, trying to piece together this puzzle.
Knowledge (Local): 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge moves around the tiny furniture, positioning himself behind the beetle. He thrusts his rapier forward and pierces its exoskeleton.
Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12

"That will teach you to bite my leg, you foul insect!"
Move Action:5 ft. step off the table
Standard Action: Attack

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge flips over the couch,
Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22
and deftly lands on the table. He draws his rapier and prepares to attack beetle #2.

Move Action: Flip
Move Action: Draw weapon

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge steps inside the door and calls out, "Hello, my name is Don Jorge Antino Martin Velasco-Cabrales. My companions and I are looking for the wizard Fimbrik. I apologize for entering uninvited, but we are on urgent business that requires your assistance."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"It looks like I will have to persuade this door to open for us. Someone keep watch while I work my magic."

Don Jorge kneels in front of the door and retrieves his tools. "Reveal to me your secrets, door."

Disable Device: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"Perhaps he is deaf, or he has placed some sort of enchantment upon the house to prevent sound from entering."

Don Jorge checks the door to see if it is locked.

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"Ah yes! Aram bin Kaleel was his name. I think he said his shop was called Kaleel's Curiosities. It is on the way to Fimbrik's house. And, if we can find out what this coin is about, it may be of help to us during our talk with Fimbrik."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge returns to the group and produces the silver coin. "This is all that was within the sarcophagus. Quite a lot of fuss over something so small, but perhaps there is more to it than meets the eye. We should try to find someone who can see if this might have magical properties."
He then bows to the Onyeka. "Thank you again for your help in this matter. I hope that the rest of your evening is relaxed and uneventful."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"We thank you very much for your cooperation, ma'am. I have heard that Arkath was a little on the paranoid side. Do you know if there might be anything inside that we need to be wary of?
Don Jorge scans the entrance to the mausoleum for any traps.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
If there are none, he then approaches the sarcophagus, and begins to search for any traps that may be hidden on it.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8
Don Jorge follows closely behind Lolik. When the cleric approaches, he puts his hands up in a friendly gesture. "My lady, we mean no harm to you, nor do we intend to loot these graves. We are merely here on official business from the Grand Lodge. Perhaps you could help us?"
Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"I agree with Lolik. We can see what secrets the mausoleum holds, and we should also pay this Fimbrick a visit. After that, we can then bring our findings to Drandle Dreng. He may have more information on the names that this Eylysia person wrote on the Wall."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge strokes his beard as he reads over the notes.
"This is intriguing. What say you, compadres? Should we take this information straight to the Venture-Captain, or do you think we should investigate this mausoleum first? These three names listed here are interesting, as well. I wonder... I may have heard these names before."
Knowledge (Local): 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge draws his rapier and lunges at the remaining spider. "Foul creatures! You shall taste my steel!"

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Confirm Crit: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 2d6 ⇒ (1, 2) = 3

Move: Draw weapon
Standard: Attack

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"Let us proceed with caution. There could be zombie rat skeletons about. Terrible beasts those are. I have the scars to prove it."
Don Jorge sneaks into the room and begins to check the desk and chests for traps.
Stealth: 1d20 + 7 ⇒ (1) + 7 = 8
Desk Trap Check: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Chest 1 Trap Check: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Chest 2 Trap Check: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"OH HO! A secret passage! That Drandle Dreng is a tricky one. Whatever is down there must be his true purpose for sending us here." He looks at Heryn to guage her reaction. "Did you know of this Miss Gale?"

"Come friends! Mayhaps we will find something worthwhile in this uncharted place. But we must keep our wits sharp, as I feel that there may be more surprises in store for us."

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"Ah! By the way, I have found the bottle that we were searching for. So, once we liberate you from your mucky predicament, we can be on our way!"
Don Jorge held it our for Lolik to see, as he had grabbed the bottle before heading to check on his companion.

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge hears the commotion behind him and turns to investigate. He looks down the fissure at Lolik sitting in the pool of waste. "Are you injured, friend? Do you require assistance?"

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge follows Kyler, moving across the plank and towards the shelves. He scans the racks for the elusive bottle.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge lets out a hearty chuckle and gives Kyler a pat on the shoulder.
"You worry too much, my friend! Do you think that this is some sort of twisted initiation ritual and the basement is actually full of giant rats or skeletons? Even then, I think we can handle ourselves! Ha Ha!"
He lifts his mug and turns to the rest of his companions.
"As for introductions, I may as well go first. For those who do not already know, I am Don Jorge Antino Martin Velasco-Cabrales, son of Don Carlos Hernando Maximiano Velasco-Cabrales. At your service!"

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"Finally! It is good to be out of that accursed rain."
Don Jorge removes his rain soaked cloak and hat and places them on a nearby hanger.
"While we attempt to procure ourselves a table, I believe our gun-toting friend here has offered to buy the first round of drinks!"
He looks around the tavern, trying to spot an empty table. He spots one towards the back of the room and makes his way towards it.

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

"Then let us be on our way. We will have your package delivered to you post-haste, Venture Captain. Onwards, my friends!" Don Jorge turns and heads in the direction of the Wounded Wisp.

Grand Lodge

Male Human Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Don Jorge lifts a hand to stroke his chin as he tries to recall the tavern.
Knowledge (Local): 1d20 + 5 ⇒ (18) + 5 = 23
"Hmm, the Wounded Wisp... I believe I know that place. Ah, yes! A fine establishment, indeed! Some of the best drink your money can buy. And the women! I've had my fair share of fun there, drinking away the evening with a pair of ladies at my side!"
He accepts the map from the man and stows it in his pocket.
"Do not worry, my friend! My companions and I, Don Jorge Antino Martin Velasco-Cabrales, will make sure that your package is brought to you with the utmost care!"
Don Jorge turns to head in the direction of the party's destination, but stops suddenly. He returns his attention to the old man with a concerned look upon his face.
"Before we go, I must ask you, for what purpose would one such as you be out here in this torrential downpour. Surely you could have had any number of pathfinders, or anyone else for the matter, stand out here in your stead? Do you not fear for your health?"