Full Name |
Domina Ornelos |
Race |
Human |
Classes/Levels |
Enchanter 1/archmage 1, Hp: 11/11, AC: 18/Touch: 10/Flatfooted: 18, Fort: 1/Ref: 0/Will: 2, CMD: 9 |
Gender |
Female |
Size |
Medium |
Age |
27 |
Special Abilities |
abundant arcana, arcane surge, beguiling touch (7/day, DC 14), mythic power (5/day, 1d6) |
Alignment |
Chaotic Neutral |
Location |
Korvosa |
Languages |
Common, Draconic, Infernal, Shoanti, Varisian |
Occupation |
Academae dropout |
Strength |
8 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
14 |
About Domina Ornelos
https://docs.google.com/document/d/1J5IhOwThC2OfOgm8KFHMpm_L71RuxDKc4PU3xJ0 hEI8/edit
Though only distantly related to the Academae's headmaster, her family name all but destined her to the institution. She also seemed destined to become one of the institution's most illustrious graduates, but not on account of her name -- Domina was one of the Academae's infamous prodigy enchanters.
She was also unfortunately accused of murder, and soon after expelled. Though her innocence was proven she wasn't allowed back in as her "education was irrecoverably disrupted by her absence," more likely the headmaster didn't want to admit a mistake. Domina's family name did give her a modest stipend and the materials to self-educate but that was all.
Domina has been seething with resentment the past month, while still powerful she feels that she's only advanced in theory rather than application. If she's ever to get back at the headmaster then she'll need to put what she knows into practice. At this point she feels a good place to start will be the small-time hoodlum who got her into trouble in the first place…
Human enchanter (manipulator) 1/archmage 1
Medium humanoid (human) CN
Init +0
DEFENSE
AC 10, touch 10, flat-footed 10;
hp 11 (1d6+5)
Fort +1, Ref +0, Will +2
Defensive Abilities hard to kill
Weaknesses cold iron (auto-confirm criticals, +1 multiplier)
OFFENSE
Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Special Attacks abundant arcana, arcane surge, beguiling touch (7/day, DC 14), mythic power (5/day, 1d6)
Wizard Spells Prepared (CL 1st; concentration +5)
1st—charm person (DC 17, cast), mage armor (cast), shield (cast)
0 (at will)—detect magic, prestidigitation, read magic
Opposition Schools necromancy, transmutation
STATISTICS
Str 8, Dex 10, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 9
Feats Greater Spell Focus (Enchantment), Mythic Paragon^M, Scribe Scroll, Spell Focus (Enchantment)
Skills Bluff +5 (+6 if attractive), Diplomacy +5 (+6 if attractive), Intimidate +5, Knowledge (arcana, local, planes) +8, Spellcraft +10; Class Modifiers +2 Bluff, Diplomacy, Intimidate, Spellcraft
Languages Common, Draconic, Infernal, Shoanti, Varisian
SQ arcane bond (ring)
Combat Gear dagger; Other Gear spellbook, traveler's outfit, 52 gp
Traits Charming, Dropout