Pugnan Longwater

Dokomo's page

***** Pathfinder Society GM. Starfinder Society GM. 28 posts. No reviews. No lists. No wishlists. 26 Organized Play characters.


Scarab Sages 4/5 5/5 **

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I played at Thod's table and he had some great ideas on how to handle this on a VTT but it is an extreme amount of bookkeeping. I just saw the NPC tracker in the scenario and I am more impressed now. The biggest hiccup for us was in how the tasks were arrayed. I think they need to be ordered in groups more clearly based on the requirements to complete, skills needed, and location. It can be a lot to take in on one screen and you run the risk in info overload. I will be GMing this on Sunday and will report back with anything else I think of.

Scarab Sages 4/5 5/5 **

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Hello, just want to say that this is a very interesting module, really well written and challenging introduction for the gamemastery guide rules.

I have one question about the trap in the Crown's Vault. The description says the key will only turn when placed in the opposite seasons alcove, but gives as an example winter-spring. Are the seasons opposite as in opposite sides of the east-west hallway? I thought that they would be opposite diagonally which would give Autumn-Spring and Winter-Summer pairings that seem logical. However, we are given two examples in dialogue of npc's greeting other npc's that give season pairings of winter-summer and winter-spring so I am completely confused. Could it be that any seasonal pairing works for the keys, you just can't put winter's key into winter's keyhole?

Scarab Sages 4/5 5/5 **

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I had a player roll Knowledge: Arcana when they teleported past the force sphere to realize that the sky vault falling was a self-destruct mechanism. With this info the players eventually worked out that the only person that could set the self-destruct would be a jewel sage, and thus the only person who could cancel the self-destruct would be another jewel sage. Fotunately they had a teleporting wizard or else they wouldn't have been able to get close enough to use the jewel in time.

Scarab Sages

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alternis sol wrote:
Zark wrote:

BTW, one of the things that really annoyed me was the lack of mage armor on the Shaman spell list. How are you going to keep the Pet alive?

ACG pg 47. wrote:


Spirit Animal...
... The shaman’s spirit animal also
grants her special powers. This ability uses the same rules
as the wizard’s arcane bond class feature and is treated
as a familiar (see pages 78 and 82 of the Core Rulebook),
except as noted below.
I think it is suppose to act like a familar so i don't think it should leave your shoulder, body, or really be anywhere that it could get attacked. so basically keep it hidden so the enemy can't kill it would be my guess.

I didn't give my spirit animal DR 5/Adamantine and Fast Healing 1 to sit on my shoulder damn it.