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Has anyone run campaigns where all of your players were a single character type?

What type were the characters?
What was the campaign premise?
What was the result?


I am looking to expand my story line beyond the current terminus of the current lich ruled kingdom. I was thinking perhaps this lich summoned a demon in an attempt to gain more power and is being controled/manipulated/assisted by said demon to control the surrounding countryside.

Any ideas on which demon would be up to the task, something with a high cr.

My current group is level 7 and will most likely be in the lich kingdom till level 10 or 12.


Looking for some good ideas for an undead pet for my lich. Perhaps a panther, owlbear, griffon or dragon. What do you think would make a good impact?


Everyone! I have been inspired for a new BBEG. The campaign i am running is heading to a new area of the countryside to continue their hunt for a merchant prince whos organization has been trying to kill them. The new large kingdom city they are entering will be run by a Lich, and terrorized by his Spectre guards. Can you think of any twists and turns that might make for good adventuring?

My group is currently level 7, I am hoping to drag 3 or 4 adventures/levels out of this kingdom before they move on. Perhaps more if it proves fertile.


Trying to find some tables/good explanation around ability score increases. Thus far I have ignored increases, but my barbarian brought a table to detail the bonus confered by a strength increase, and this proved extremely helpful in the last session. We have a druid that can do some ability score increases with spells and I wonder what bonuses are confered with the rest of the abilities besides strength.

Is there a reference out there that outlines how increases in stats affect your character?


Death:
The character’s hit points are reduced to negative amount equal to his Constitution score (minimum –10), his Constitution drops to 0, or he is killed outright by a spell or effect. The character’s soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic.

A dead body decays normally unless magically preserved, but magic that restores a dead character to life also restores the body either to full health or to its condition at the time of death (depending on the spell or device). Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies.

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For my campaign I have been having the monsters stop attacking my party once they drop to 0. Theoretically they should be in for 1 more attack since they aren't incapacitated at 0, but once a player falls into the negative hp range. Do monsters stop attacking them or do they finish them off? Do some creatures start eating instead?

Along the same lines, when you reduce an enemy to 0 do you need to take a turn to finish them off to keep their cohorts from bringing them back to fighting condition? Or do you assume that they are dead once they hit 0?


I have a merman lieutenant that was captured in combat and is currently being held captive by my group. He has minimal information on the contract that he and his leader were fulfilling but I assume that in the next adventure there will be interrogation taking place. the contract was put out by a rival shipping company than the one that employs my group.

I would like to hear your ideas on his back story, his home area, and any other details you guys would like to throw in there. I will be writing this out but I like seeing what everyone comes up with first to get my creative juices flowing!

I am still contemplating a future underwater adventure too, with these merfolk, but we will see how that goes.


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I am DMing a custom campaign and I have come up with what I think is a good plot device to keep my characters going forward. They have been contracted by a shipping company to handle issues within one of their remote settlements. When they arrived they were informed by the supervisor of the settlement that the mine had been overrun by kobolds and their assistance was needed to clear the mine. At the end of that adventure they encountered a group of slave kobolds being forced to work the mine by mutated kobolds that were much larger and stronger than the others. The next adventure had the quartermaster of the settlement kidnapped by zombies and taken to the graveyard. I realized organized behavior is very strange for zombies but as the crew found out as they fought through the graveyard into an ancient tomb where they faced a zombie cheiftain, his zombie burial priests, and his zombie concubines there was a circlet buried inside his tomb that had the power to raise the dead and mutate the living. Also found inside his tomb was a collapsed tunnel that was filled with dead and mutated kobolds.

In the next adventure I am sending them from the settlement by ship to a relatively nearby town to start investigating the origins of the circlet as it does not seem to fit in with the other treasure found in the tomb.

Once they arrive in the new town they need to find someone to sort out the origin of the circlet. Then they will need to perhaps do a few quests to figure out more about the circlet. The goal is to have someone manipulating the region on purpose through various means trying to control and dominate it for their own personal gain.

As they continue to quest the settlement will be their base of operations and will grow over time. Currently it is a small Thorp with dilapidated wooden housing, but by the time they get back the housing situation will be resolved and the town will have grown a bit perhaps to the next level of city.

I would like to see what ideas pop into everyone's head now that you have heard the details of the campaign so far. What would you do, how would you evolve the storyline. Thanks in advance!