
Dohnut King |
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Paladins, along with rogues (then thieves) are the fourth and fifth oldest character classes, coming out in the Greyhawk supplement in 1975. Only the fighter, magic user, and cleric are older. They are as old as Beholders or 7th, 8th, and 9th level spells. There was zero chance Paizo would not include them in the CRB.
As designed, they are mechanically sound, very strong against some of the most powerful enemies a party is likely to encounter, but still able to contribute in other situations as well. It does not really work as a prestige class.
I see the code of honor as a roleplaying opportunity that synergizes with the class' theme. The code does not make a paladin good. Rather, it is an extra duty the paladin willingly undertakes to show devotion to his/her faith, deity, or cause, and a prism by which to focus the paladin's efforts towards law, justice, and the greater good.
You aren't playing wrong if you don't want this in your game. Don't play it or ban it from the game. But paladins aren't going away from any game rooted in D&D.