DoctorShevek's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Gnome Rogue/Cavalier with a Badger flanking buddy sounds great. Add in a weasel familiar scout from Animal Accomplice too.


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Also, wolf companions are small when you first get them. Cant ride them anyways.

Goblin Paladin with a Wolf pet big enough to ride would absolutely make them the best Paladin though. I would make one and just fight at the wolf's side.

Goblins getting wolves from Cavalier would be cool for anyone since it basically adds a full fledged animal companion to anyone and all you need is to be trained in nature.

Hmm, Goblin Fey Sorcerer or Cleric or whatever with a wolf buddy sounds fun to me.


Hard pass. Prefer current implementation.


Ok so...Carefully Hidden and Reactionary for the traits

Edit: or maybe Survivor instead of Reactionary for +1 initiative and Sense Motive as a class skill. Good skill?


Ooh, thanks for the heads up on greater weapon focus - shouldn't have missed that one. Lots of good advice, I appreciate it. I guess I could let go of the weapon specs... I dunno if I wanna ditch Deadly Stroke, though.

Maybe dump the weapon specs, grab iron will and the feat that gives additional traits (then grab two more traits that add to will save..)? So, lose +4 dmg and get +4 will save. Seem worth it?

f - power attack (1)
g - additional traits (1) (auspicious tattoo & carefully hidden)
f - furious focus (2)
g - nature soul (3)
f - weapon focus X (4)
g - animal ally (5)
f - improved initiative (6)
g - beast rider (7)
f - improved critical X (8)
g - greater weapon focus X (9)
f - critical focus (10)
g - critical versatility (11)
f - dazzling display 12)
g - shatter defenses (13)
f - deadly stroke (14)
g - cornugon smash (15)
f - intimidating prowess (16)
g - iron will(17)
f - step up (18)
g - following step (19)
f - step up and strike (20)

Better? Worse?


TY for the replies. I am concerned about his will saves as well (maybe swap out improved intiative..hmm...). I dunno, I was thinking of mounted combat but that seemed so situational - would depend on the dm's campaign I guess.

Anywho, thanks for the feedback. I'm glad my build isn't too crappy.


I am new to pnp rpgs (I played some in college but I didnt like it much then because the DM seemed to enjoy killing players more than telling a good story or having a satisfying adventure). Anywho, I want to give it another go. I am new to pathfinder and was looking through all the rules and came up with this guy:

Half-Orc Fighter

Stats (25 pts, nothing below 10, could probably pull this off with less points and some 8s)
16 Str (+2 more)
14 Dex
14 Con
14 Int
10 Wis
10 Cha

Feats:
f - power attack (1)
g - nature soul (1)
f - furious focus (2)
g - weapon focus X (3)
f - weapon specialization X (4)
g - animal ally (5)
f - improved initiative (6)
g - beast rider (7)
f - improved critical X (8)
g - dazzling display (9)
f - critical focus (10)
g - critical versatility (11)
f - greater weapon specialization X (12)
g - shatter defenses (13)
f - greater weapon focus X (14)
g - deadly stroke (15)
f - cornugon smash (16)
g - intimidating prowess (17)
f - step up (18)
g - following step (19)
f - step up and strike (20)

Additional ability scores all to Str

Alternative Racial Abilities:
Sacred Tattoo

Traits:
Rice Runner
Eyes and Ears of the City

Skills to focus on:
Intimidate
Perception
Acrobatic
Handle Animal

Idea: Smack stuff around with a two hander (probably a falchion or maybe a katana for flavor) and have a nice big rhino (at -1 your characater level) knocking stuff around. Should be easy with no fussing around with spells or whatever. Acrobatics for moving through the battlefield. Intimidate for demoralizing enemies. Regular fighter with no archetype since I didnt like any of them. Does he seem OK? Will he struggle at any levels?