
Full Name |
Doctor Diablerie |
Race |
Gnome |
Classes/Levels |
Sorceror 1 |
About Doctor Diablerie
Doctor Diablerie
Male gnome sorcerer (wildblooded) 1 (Pathfinder RPG Ultimate Magic 70)
N Small humanoid (gnome)
Init +1; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 8 (1d6+2)
Fort +2 (+4 vs. disease and poison), Ref +1, Will +1; +2 vs. illusions
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Offense
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Speed 20 ft.
Spell-Like Abilities (CL 1st; concentration +6)
1/day—charm person (DC 17), guidance, message, prestidigitation
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +6)
1st (5/day)—mage armor, sleep (DC 17)
0 (at will)—detect magic, mage hand, prestidigitation, read magic
Bloodline Sylvan
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Statistics
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Str 7, Dex 12, Con 14, Int 12, Wis 8, Cha 20
Base Atk +0; CMB -3; CMD 8
Feats Boon Companion[UW], Eschew Materials
Traits mediator, militia veteran (any town or village)
Skills Acrobatics +1 (-3 to jump), Bluff +10, Diplomacy +7, Linguistics +2, Ride +6, Spellcraft +5
Languages Ancient Osiriani, Common, Draconic, Gnome, Sylvan, Thassilonian
SQ genial magic, nosophobia
Other Gear 150 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Genial Magic Gnomes with this racial trait add 1 to the DC of saving throws against enchantment spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day-charm person, guidance, message
Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
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