Search Posts
I am just curious here about my Stonehenge Design Group Yahoo group, and a concern someone else I know raised. I started the Stonehenge Design Group on Yahoo as a way for people to discuss and find playtesters for their designs, to get feedback, before they appear on the Paizo site. Is there any problems with this? I know in my case, I leave designs I do with the publish checkmark box unchecked until they have been playtested and I feel they work now. Thank you for your time...
Hello. I like how the formatting looks professional with Stonehenge. However, I have run into a bit of problems with some of my rules. I had someone tell me my Celtic Whist game had hard to follow rules, partly because the variants were in the middle, and they felt they would be best at the end. On this note, can I ask for a way to be able to insert my own black section bars for different sections unique to the game? Like, after win conditions have one labeled "Variants"? Maybe have something like: [section]Variants[/section] And Variants would end up look like the GAMES RULES, GETTING STARTED, and PLAYING THE GAME sections. Just an idea. I also would like a way to stick diagrams in the PDFs but that is very likely pushing it. Adding auction or bidding as a category would also be useful, but that is secondary. Thank you for your time...
I was wondering if there were any plans to have or allow for play over the web version of games in Stonehenge or designed for Stonehenge. Is Paizo going to work on it or allow others to do it? I have put several abstract strategy games into the Library and might be interested in doing them up in Zillions of games: http://www.zillionsofgames.com . I was wondering if I could get a go ahead with it. I would do it to help promote Stonehenge. Thanks...
Hello. Can someone at Paizo comment on this? I was curious what the groundrules are for this. For example, if someone came up with a game that used Icehouse pieces or stuff from Piecepack, would they be able to put these rules in the Stonehenge Library here? Same would be going with adding Go pieces or chess or checker pieces. Thanks....
The war category had stumped me a bit as to how to exactly do a wargame for Stonehenge. There have been abstractions of war done with Stonehenge. Well, thinking a bit. I am wondering if maybe some miniature rules could be done for Stonehenge, and the cards uses as a randomizer to resolve combat. You could use Stonehenge for the battlefield, with the trilithons, disks, and bars uses as terrain, complete with line of sight. As I see it, there are several possible initial scenarios that could be used to frame the combat (same base system):
Comments here? Anyone do work with miniature rules or want to?
There is a cardgame called "Barbu" which consists of multiple other cardgames. As a way to link multiple Stonehenge games together, I came up with "Droo". The name is based off of Richard Garfield's claims in Magic of Stonehenge that the Celtic work for beard is Droo. Since Barbu is French for "Bearded", it is only natural that Droo be used as the name of this game. Please feel free to review.
I was able to get the entire thing to fit on one page. Yippie!
Due to the distance between people who own Stonehenge, and also the format of the PDFs, I believe two things would help out a LOT to help with playtesting and making it easier for people to learn games.
So, on this note, I want to ask here, do people have any ideas what could be used for these?
Hello all. For some reason, I think I hit cancel and didn't get this up, so I am reposting. One thing that stuck out in my mind as an unexpected category in Stonehenge was the category of Roleplaying. I guess it is there for completeness, but I was curious what could be done. Pondering over this, I thought of a possible generic RPG system called The 6:30 System (6 colors, range 1-30), and the first world being the time in the past complete with Druids, miracle working Christian Monks (see St. Patrick), the Roman Empire and so on, starting around the area near Stonehenge (and also could throw in some aliens for tech). The game would center around the 6 colors of Stonehenge, and have stat ranges of 1-30. The different parts of the game, like the 19 space bluestone track, and also the 30 day and 30 night spaces would also be able to be other stats. Even the cloaked figures in the game lend towards character classes: Monks, Druids, Thieves, Ghosts (undead) and Aliens. Just curious what people's thoughts are on this, and if it might be something Piazo would be interested in having associated with Stonehenge.
I just created a physical dexterity party game for Stonehenge called Stackhenge. It is in the library and can be reached here:
Well, I am issuing a Stackhenge challenge to people here. The object is, following the Stackhenge single player rules, to see if you can stack all 50 disks include the game, and put a neutral figure on top, without the stack falling over. Film the results and put them up on YouTube. If Paizo wants to issue a prize to the first person who can do this, that is their choice. Or in the case of more people than one doing it, then the person who stacks all 50 first wins. As of now, I am just putting it out there. I want to see if it can be done actually. Put your video up on YouTube and then post the results here or and on Boardgame Geek. Remember to protect your stacking area so disks don't roll away.
Check out what a Byzantine chessboard looks like:
The one for Stonehenge is like a big brother to that with nearly 50% more spaces. I am kicking around an idea to do a 3 or 4 player Byzantine chess game using the Stonehenge board. If you treat the day-night spaces on the Stonehenge board for a number as ones space, then the number space has four sections to it, which matches a Byzantine chessboard. I have done one game (and have another on a way) that uses this aspect to the Stonehenge board to do abstract strategy games. Anyhow, just curious if while Stonehenge was being designed, if this crossed the Stonehenge design crew's mind.
I am kicking an idea around to do a dexterity game involving stacking the disks in Stonehenge. I was thinking, as a promotion for doing a dexterity game, maybe something could be done by Paizo to help put up some Geek gold and challenge people to do a YouTube video of them stacking Stonehenge disks. Either someone sets the record for the most disks stacked, or if more than one person manages to stack all 50 disks, then the player who does it in the least amount of time, wins the contest. Would need to work out the basic rules for how stacking is permitted for the contest.
I am curious if a time and date stamp could be added to a PDF file for a set of rules to a game in the library? As a game gets massive play, someone may come up with variants, or there would be a need to have a section rewritten to make clearer. If the documents have a "Last updated:" bit added to them somewhere, that could be useful. Thanks...
Hello everyone. I have getting a design bug for games based around the cards in Stonehenge. I am thinking that a deluxe version of the Stonehenge deck would be worth selling. If I was to produce one, I would like to see the following:
Another possibility would be to give the Trilithon cards a day/night symbol also (and the black suit special card), making for 3 special cards for each suit, which is similar to the face cards in a standard deck of cards. Anyone feedback anyone can provide here on this?
I would like to get an image of the Stonehenge game or box for a Myspace group dedicated to Stonehenge, or any other place. Are there any basic rules for using them? Any images, say off Boardgame Geek I could download and them upload on Myspace? Or a picture of the game here? Please let me know what the basic usage rules are. I do want to promote Stonehenge. Thank you for your time...
I figure, since there is a category for economic games (and I am planning on for Stonehenge, a hybrid of 18XX and Acquire with some Shark and Rhinelander thrown in), it might be good to discuss how to do money in the game. Several possible ways I can see it done:
I see a combination of 2 and 3 allowing for a range of currency between 0 and 300. The bluestone track is used to track players having between 1 and 5 currency. The day night track allows for tracking of larger sums. For example, combined with the of the day night track and the bluestone track, it would be: 1 day-night spaces would be 5 and 10. 2 day-night would be 15-20. 3 day-night would be 25-30. And so on... 30 would end up being 295-300. Just use disks, bars or the figures to track how much money players have by placing them on the appropriate spaces. Comments anyone? Anyone have any other ideas on how to track money in the game? Actually if you use the bluestone track, you can go up to 319 currency. In my economic game, I am planning on having stock prices range from 1-30 (one guess as to where I am tracking that).
Hello there. I appreciate the work you have done to get this up. I have one request. Can you please add additional format support and a way to get rid of widows and orphans? A simple answer would be to add a [br] command for a line break. This way, after seeing the PDF, [br] could be added in key spots to be able to help with formatting, and prevent widows and orphans. I have noticed cases where a header to new section was the last line on a page of a PDF, and sometimes the text would creep up into the header of a section also. Anyhow, keep up the good work. The formatting for the game rules looks fantastic! |