Stonehenge: How about miniatures rules for war?


Games


The war category had stumped me a bit as to how to exactly do a wargame for Stonehenge. There have been abstractions of war done with Stonehenge. Well, thinking a bit. I am wondering if maybe some miniature rules could be done for Stonehenge, and the cards uses as a randomizer to resolve combat. You could use Stonehenge for the battlefield, with the trilithons, disks, and bars uses as terrain, complete with line of sight. As I see it, there are several possible initial scenarios that could be used to frame the combat (same base system):
1. You have a druidic wizard's battle. The figures represent wizards dueling it out, and can cast magic and so on. A bit like Wiz-war but freed of space constraints. Players cast spells and try to hit one another and so on.
2. First person shooter, complete with videogame themes. Think a Druid version of Unreal Tournament, complete with mods, such as capture the flag, and deathmatch.
3. Stonehenge paintball. Players try to nail each other with paintball.

Comments here? Anyone do work with miniature rules or want to?


Maybe :)
I'm currently spending all my spare time on one of my own games, but am easily distracted...

Some ideas-

Miniatures based games are usually free movement for the figures - so much of the board would likely be superfluous. That leads to two type of mini games - ones on the board and ones on an open flat surface just using the pieces of Stonehenge.

Personally I'm more interested in using Stonehenge board and pieces only than not using the board and using actual miniatures.

Ergo I propose a DBA type game.

Cards are used for units and placed face up horizontally on the board. A disk is placed in the centre of the long side of a card to show it's front and who it belongs to (and also to keep the card down. The colour of the card shows the type of unit it is.
White= Cavalry (including light chariots) cost= 9
Blue= Hordes cost= 3
Green= Bows cost= 5
Yellow= Warband (general pre-roman infantry) cost= 6
Red= Spears cost= 7
Black= Psiloi (skirmishers) cost= 4

The numbers on the card are only used for identifying the unit.

Measurements are done with the bars. One bar = 200 paces.

Set aside 6 cards for each player (one of each colour) to act as dice.

Breakup the trilithons to act as hills or as a river.
The card packet can be a village
Forest can be shown with bars of colours not used delineating the forest's edges.

The markings on the board are ignored.


Hmm, based on this list-
http://www.fanaticus.org/DBA/armiesofthefanatici/EdZwilling/Celts/index.htm l

Possibly the cards would be-

White= Light Horse
Blue= Hordes
Green= Light Chariot
Yellow= Warband
Red= Spears
Black= Psiloi

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